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...
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
backing up some stuff
Perttu Ahola
2011-01-26
*
comments
Perttu Ahola
2011-01-26
*
should work now
Perttu Ahola
2011-01-26
*
Little fixes
Perttu Ahola
2011-01-26
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Map deletion button
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Tweaking around
Perttu Ahola
2011-01-25
*
Fixed a bug of server not reloading unloaded blocks when player builds or dig...
Perttu Ahola
2011-01-25
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
forgot old water unit tests
Perttu Ahola
2011-01-24
*
commented out old water stuff
Perttu Ahola
2011-01-24
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
small fixes here and there
Perttu Ahola
2011-01-24
*
todo-list update
Perttu Ahola
2011-01-23
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
Documentation updates.
Perttu Ahola
2011-01-21
*
made old build system to work too. the cmake one doesn't make working binarie...
Perttu Ahola
2011-01-18
*
now it works!
Perttu Ahola
2011-01-18
*
tinkering
Perttu Ahola
2011-01-18
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
configuration updates; making to build on msvc
Perttu Ahola
2011-01-17
*
.
Perttu Ahola
2011-01-17
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
commit before messing with water
Perttu Ahola
2011-01-17
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
backing up working heightmap.{h,cpp}
Perttu Ahola
2011-01-15
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
fixed data path in porting.cpp for normal linux builds to get data from /bina...
Perttu Ahola
2011-01-10
*
random build system tweaking
Perttu Ahola
2011-01-09
*
Mainly small build system fixes
Perttu Ahola
2011-01-09
*
Lots of small stuff
Perttu Ahola
2011-01-08
*
continued.
Perttu Ahola
2011-01-08
*
Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08
*
more linker parameters
Perttu Ahola
2011-01-08
*
Fixed some missing linking to libraries
Perttu Ahola
2011-01-08
*
doc updates; CMake works reasonably well now.
Perttu Ahola
2011-01-08
*
forgot config.h.in
Perttu Ahola
2011-01-08
*
CMake stuff works now on linux and windows... and should be possible to make ...
Perttu Ahola
2011-01-08
*
Made dungeons a bit rarer
Perttu Ahola
2011-01-08
*
CMake working on Linux (not on windows)
Perttu Ahola
2011-01-08
*
Fixed dedicated server build
Perttu Ahola
2011-01-07
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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