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* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Decorations: Fix decoration height check errorsparamat2016-08-05
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-04
* test_map_settings_manager: Fix Wunused-result warningest312016-08-04
* Porting: Fix endless loop if image format is not recognizedest312016-08-03
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
* Update minetest.conf.example and the settings translation fileest312016-07-24
* Mgvalleys / cavegen: Place riverbed nodes under river waterparamat2016-07-21
* Treegen: Improve use of signed vs. unsigned integersparamat2016-07-12
* Update minetest.conf.example, and settings_translation_file.cppest312016-07-12
* Fix typos (#4298)Snipie2016-07-10
* Fix -Wterminate warnings in rollback.cpp as wellest312016-07-08
* Fix -Wterminate warning on GCC 6est312016-07-08
* Fix warning in porting::setXorgWindowIcon when building without X11 (#4288)Jay Arndt2016-07-07
* Adding minetest.clear_craftFoghrye42016-07-05
* Use mathematical function to determine yaw directionsfan52016-07-05
* Fix for cropped text "Toggle Cinematic"Snipie2016-07-05
* Remove cinematic toggle on F8rubenwardy2016-07-05
* Finally set a window icon on X11est312016-07-05
* Temporarily disable "testStartStopWait" Threading unit test on macest312016-07-04
* Fix & make linux conditionals uniform (#4278)Rogier-52016-07-04
* Disable joysticks per default for nowest312016-07-04
* Remove top left minetest watermarkest312016-07-03
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* openbsd's port fix for non Linux systems w/o libRTDavid Carlier2016-07-03
* Also shut down when SIGTERM was receivedest312016-06-24
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
* Player: New get_look, set_look APIraymoo2016-06-24
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-14
* Sky.cpp: Improve code style. Define sky colours as SColorparamat2016-06-11
* Make node timers more efficientEkdohibs2016-06-11
* Random misc. warning fixes and cleanupskwolekr2016-06-11
* Settings: Clean up settings changed callback codekwolekr2016-06-11
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Sky: Darker, bluer sky and improved horizon haze at nightparamat2016-06-09
* Sky: Fix sunrisebg texture motion (#4199)Paramat2016-06-08
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-04
* PcgRandom: Fix/improve documentationkwolekr2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Sapier's fix for the RESEND RELIABLE problem (#4170)Robert Kiraly2016-06-03
* Mgv7: Always carve river channels in mountain terrainparamat2016-06-02