| Commit message (Expand) | Author | Age |
... | |
* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 |
* | Detach the player from entities on death. (#5077) | red-001 | 2017-01-21 |
* | Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082) | Loïc Blot | 2017-01-21 |
* | Do not force deletion of players when mapblock is full (#5081) | Loïc Blot | 2017-01-21 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Fix MSVC build Build broken by 98e36d7 | SmallJoker | 2017-01-19 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Fix typo in alias for deprecated settexturemod | sapier | 2017-01-17 |
* | Remove client-side chat prediction. (#5055) | red-001 | 2017-01-17 |
* | Rename ObjectRef methods to be consistent and predictable | rubenwardy | 2017-01-16 |
* | Added lua tracebacks to some errors where you have been blind to what… (#5043) | sapier | 2017-01-15 |
* | Add color names from web page referenced in luaapi doc | sapier | 2017-01-15 |
* | Only set material flag on rendered meshes (#5023) | lhofhansl | 2017-01-14 |
* | Fix build with freetype support disabled | sfan5 | 2017-01-14 |
* | Fix another missing const reported by clang & @sfan5 | Loic Blot | 2017-01-14 |
* | Fix missing const in ServerActiveObject::getStaticData | Loic Blot | 2017-01-14 |
* | Organize defaultsettings.cpp | ShadowNinja | 2017-01-13 |
* | Main menu tweaks | ShadowNinja | 2017-01-13 |
* | Optimize SAO getStaticData by using std::string pointer instead of return copy | Loic Blot | 2017-01-13 |
* | Cleanup content_sao by factorizing similar code parts | Rogier | 2017-01-13 |
* | Enable mod security by default | ShadowNinja | 2017-01-13 |
* | Meshes: Make object mesh face shading consistent | paramat | 2017-01-13 |
* | Make nametag removable with set_nametag_attributes (#5021) | Rui | 2017-01-11 |
* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 |
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
* | Add staticdata parameter to add_entity (#5009) | Rui | 2017-01-09 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | support older PostGreSQL versions (#4999) | zeuner | 2017-01-09 |
* | Map generation limit: Cache as 'const' not 'const static' | paramat | 2017-01-08 |
* | Map generation limit: Fix checks for block/sector over-limit | paramat | 2017-01-08 |
* | Minor: Fix indentation in serverenvironment.cpp | Lars Hofhansl | 2017-01-08 |
* | Move ServerEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
* | Move ClientEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
* | Get neighbor from same map block if possible in ABMHandler (#4998) | lhofhansl | 2017-01-08 |
* | Revert "Extend minetest.is_yes()" | sfan5 | 2017-01-07 |
* | Extend minetest.is_yes() | red-001 | 2017-01-07 |
* | Fixes for using std:vector in ABMHander and further perf improvements | Lars Hofhansl | 2017-01-04 |
* | Use std::vector instead of std::map in class ABMHandler | Rogier-5 | 2017-01-04 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Pull occlusion check out of loop, and minor code cleanups. | Lars Hofhansl | 2017-01-03 |
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
* | Added "[sheet" to the texture special commands. | Luke Puchner-Hardman | 2017-01-02 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Fix non reverted change on TOSERVER_BREATH compat | Loic Blot | 2017-01-01 |
* | Breath cheat fix: server side | Loic Blot | 2017-01-01 |
* | Fix interact range check (thanks to @lhofhansl) | sfan5 | 2016-12-29 |
* | Use the outgoing split sequence number for every outgoing packet (#4864) | Rogier-5 | 2016-12-29 |
* | Redo light.cpp. | Auke Kok | 2016-12-28 |
* | Dont compare short with bool (#4963) | adrido | 2016-12-28 |
* | Irrlicht 1.9 support | sfan5 | 2016-12-26 |