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* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-09
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
| | | | | | | * Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
* Speed up emerge thread by using unordered map in a few places. Looking at ↵gregorycu2016-10-08
| | | | 25% speedup in Emerge thread on Just Test.
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-08
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* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
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* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
| | | | | | | | | | | * LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
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* Fix C++11 Windows build of threading codesfan52016-10-06
| | | | | | | The initial problem was that mutex_auto_lock.h tries to use std::unique_lock<std::mutex> despite mutex.h not using C++11's std::mutex on Windows. The problem here is the mismatch between C++11 usage conditions of the two headers. This commit moves the decision logic to threads.h and makes sure mutex.h, mutex_auto_lock.h and event.h all use the same features.
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
| | | | Also remove some unused parameters/functions
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
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* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
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* Use relative position for nametagsSmallJoker2016-10-06
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* Fix crash regression when chatting in the ncurses consoleest312016-10-06
| | | | | | Fixes #4579, a regression introduced by commit d4c76258e37337ea585cf24d8e05b50a30fa307d "Chat: new settings to prevent spam"
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-06
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* Compilation fixLoic Blot2016-10-05
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* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
| | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
* Make some maps unordered to improve performanceLoic Blot2016-10-05
| | | | | | * This permit to improve performance on C++11 builds * use some existing typedefs in tools maps * minor code style changes
* Chat: new settings to prevent spamLoic Blot2016-10-05
| | | | | | | | | | | Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-04
| | | | | | Remove uses of std::map. Make sure we use ContentFeatures reference not value. Original commit by gregorycu.
* Fix build/warning on non X11 platformsest312016-10-03
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* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
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* Allow nothing to be selected from formspec parameterssfan52016-10-02
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* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-30
| | | | | | | | 'getSpawnLevelAtPoint()' did not account for disabled mountains, it was possible to be spawned in mid-air where a mountain surface would have been. Avoid check for river area if rivers are disabled.
* Fix android buildest312016-09-30
| | | | Fixes #4493.
* Only include keycode unittests in client build (fixes #4559)sfan52016-09-29
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* Add keycode.cpp unittestssfan52016-09-25
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* Rewrite keycode.cpp (Keycode handling & names)sfan52016-09-25
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* Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan52016-09-21
| | | | | This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll) when building Minetest for win32.
* Do not serialize empty NodeMetadatasfan52016-09-21
| | | | | This commit fixes #4516, though note that this will gradually fix MapBlocks as they are used/modified and thus re-serialized.
* Increase default font size by 1James Stevenson2016-09-21
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* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
| | | | | | | | Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game. Add comment in light.h requiring the constant be changed in both places. Add lighting bug warning to note in lua_api.txt. There are hundreds of mod uses of 15 which causes a lighting bug.
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
| | | | | | Inverts the given channels of the base image. Mode may contain the characters "r", "g", "b", "a". Only the channels that are mentioned in the mode string will be inverted.
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-15
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* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
| | | | In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14
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* Fix "unknown CMake command "check_library_exists" (#4517)Eric Mountain2016-09-13
| | | | | | | | | | | | | Adds CMakeLists.txt include to fix this issue: $ cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE \ -DCMAKE_BUILD_TYPE=Release -DENABLE_CURL=TRUE -DENABLE_CURSES=FALSE \ -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=FALSE \ -DENABLE_POSTGRESQL=FALSE -DENABLE_SOUND=FALSE -DENABLE_LUAJIT=TRUE \ -DIRRLICHT_SOURCE_DIR=$HOME/irrlicht-1.8.4 -LH ... CMake Error at src/CMakeLists.txt:339 (check_library_exists): Unknown CMake command "check_library_exists". ...
* Plantlike meshoptions: fix degrotate. (#4512)Auke Kok2016-09-12
| | | | This snuck in with the meshoptions patch and accidentally kills degrotate plants. Thanks to @hybriddog for finding this.
* Return nil on empty get_area() (#4508)James Stevenson2016-09-10
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* Anticheat: Use the physics_override modifiers aswellSmallJoker2016-09-09
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* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
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* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
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* Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)Rui2016-08-30
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* Update minetest.conf.example and settings_translation_file.cppest312016-08-30
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* Fix background formspec elements from interfering with each otherrubenwardy2016-08-29
| | | | Fixes #4397
* Allow fields to choose whether they close on enter pressrubenwardy2016-08-27
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* Submit name of field on enter key pressrubenwardy2016-08-27
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* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-26
| | | | | | | | | | | | Rebased and tuned version of Calinou's original pull request. 'm_view_bobbing_speed' controls the frequency of view bobbing, hand bobbing and footsteps, it was limited to a maximum of 40 (walking frequency) so did not increase if player speed was modified by a 'speed buff', a sprinting mod or modified in .conf or advanced settngs. This commit raises the limit to 70 which is suitable for sprinting.
* Make plantlike drawtype more funAuke Kok2016-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds several new ways that the plantlike drawtype mesh can be changed. This requires paramtype2 = "meshoptions" to be set in the node definition. The drawtype for these nodes should be "plantlike". These modifications are all done using param2. This field is now a complex bitfield that allows some or more of the combinations to be chosen, and the mesh draw code will choose the options based as neeeded for each plantlike node. bit layout: bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant mesh shape: 0 - ordinary plantlike plant ("x" shaped) 1 - ordinary plant, but rotated 45 degrees ("+" shaped) 2 - a plant with 3 faces ("*" shaped) 3 - a plant with 4 faces ("#" shaped) 4 - a plant with 4 faces ("#" shaped, leaning outwards) 5 through 7 are unused and reserved for future mesh shapes. bit 3 (0x8) causes the plant to be randomly offset in the x,z plane. The plant should fall within the 1x1x1 nodebox if regularly sized. bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause the plant mesh to fill out 1x1x1, and appear slightly larger. Texture makers will want to make their plant texture 23x16 pixels to have the best visual fit in 1x1x1 size. bit 5 (0x20) causes each face of the plant to have a slight negative Y offset in position, descending up to 0.125 downwards into the node below. Because this is per face, this causes the plant model to be less symmetric. bit 6 (0x40) through bit 7 (0x80) are unused and reserved for future use. !(https://youtu.be/qWuI664krsI)
* Client: disable pre v25 init sending by defaultest312016-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable the ability to connect to old servers by default to improve password security. If people still want to connect to old (0.4.12 and earlier) servers, they can flip the send_pre_v25_init setting. Add the ability to detect if we've tried to connect to a server which only supports the pre v25 init protocol, and show an apropriate error message. Most times the error will already be catched at the serverlist level, the detection mechanism only acts as last resort, because the "Connection timed out" error message that would be shown otherwise would be very confusing. Automatic "fixing" of this condition is not desired, as it would allow for downgrade attacks. As already 161 of the 167 servers on the serverlist support the new srp based auth protocol (> 96%), the breakage should be minimal. Follow up of commit af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet" Also change the pessimistic assumption of masterlist server versions to optimistic, in order to avoid buggy behaviour (favourites not in the serverlist would be denied to connect to, etc).