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...
*
ParticleSpawner::step cleanup and rotation fix (#6486)
SmallJoker
2018-06-03
*
CAO footstep sounds: Reduce gain to balance volume
paramat
2018-06-03
*
Fix attached particle spawners far from spawn (#6479)
raymoo
2018-06-03
*
Localplayer: Fix disable_jump effect and getStandingNodePos()
SmallJoker
2018-06-03
*
Fix recent commit: std::max -> std::fmax for floats (#6469)
Paramat
2018-06-03
*
Positional sound: Limit volume when closer than 1 node
paramat
2018-06-03
*
Fix blocks written by vmanip not being marked as modified
sfan5
2018-06-03
*
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7
2018-06-03
*
Leveled nodebox: Change levels from 1/63rds to 1/64ths
paramat
2018-06-03
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2018-06-03
*
Fix empty legacy meta being persisted
rubenwardy
2018-06-03
*
Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)
Nathanaël Courant
2018-06-03
*
Android stepheight: Only increase if 'touching ground' (#6313)
Paramat
2018-06-03
*
Fix Android node selection distance (#6187)
Dániel Juhász
2018-06-03
*
serialize: use a temporary for SerializeException Exception must always use t...
Loïc Blot
2018-06-03
*
Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b
Loic Blot
2018-06-03
*
ClientInterface: add a function to verify (correctly) if user limit was reach...
Loïc Blot
2018-06-03
*
Trigger on_rightclick regardless on the formspec meta field
SmallJoker
2018-06-03
*
Full viewing range key message clarified
Fixer
2018-06-03
*
Add tiny Y offset in collisionMoveSimple() to tweak performance
Jens Rottmann
2018-06-03
*
Fix player coordinate rounding in collisionMoveSimple() (#6197)
Jens Rottmann
2018-06-03
*
Fix crash when using --go in command line
Juozas Pocius
2018-06-03
*
Noise: Prevent unittest crash caused by division by zero
SmallJoker
2018-06-03
*
Sneak: Stripped down version
SmallJoker
2018-06-03
*
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11
2018-06-03
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2018-06-03
*
Mgv7: Fix undefined 'float_mount_height'
paramat
2018-06-03
*
Fix for empty key/value when reading item string with wear but no metadata (#...
Jesse McDonald
2018-06-03
*
Mgv7: Clean up divide-by-zero fix
paramat
2018-06-03
*
Mgv7: Avoid divide-by-zero errors
paramat
2018-06-03
*
Fix render order of overlays (#6008)
Dániel Juhász
2018-06-03
*
Fix console resize issue when maximising game window (#6023)
Ezhh
2018-06-03
*
Fix console not being properly resized after window size changed (#6020)
Zeno-
2018-06-03
*
Automatic item and node colorization (#5640)
Dániel Juhász
2018-06-03
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2018-06-03
*
Verify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot
2018-06-03
*
(Re)spawn players within 'mapgen_limit'
paramat
2018-06-03
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2018-06-03
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2018-06-03
*
Fix segmentation fault with tool capabilities (#5899)
ShadowNinja
2018-06-03
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Tooltips: Unify the tooltip[] and list[] description tooltip display function...
SmallJoker
2017-06-03
*
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-06-01
*
Show singlenode mapgen to menu (#5868)
Loïc Blot
2017-06-01
*
Fix dropdown menu selection (#5847)
red-001
2017-06-01
*
Nametag: remove colour codes before calculating alignment. (#5862)
red-001
2017-05-31
*
Don't add damage flash while punch texture modifier is active (#5767)
stujones11
2017-05-29
*
guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (...
Loïc Blot
2017-05-28
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
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