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* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112018-06-03
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112018-06-03
* Mgv7: Fix undefined 'float_mount_height'paramat2018-06-03
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2018-06-03
* Mgv7: Clean up divide-by-zero fixparamat2018-06-03
* Mgv7: Avoid divide-by-zero errorsparamat2018-06-03
* Fix render order of overlays (#6008)Dániel Juhász2018-06-03
* Fix console resize issue when maximising game window (#6023)Ezhh2018-06-03
* Fix console not being properly resized after window size changed (#6020)Zeno-2018-06-03
* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2018-06-03
* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2018-06-03
* (Re)spawn players within 'mapgen_limit'paramat2018-06-03
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012018-06-03
* Fix sending color codes to clients that don't support them. (#5950)red-0012018-06-03
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2018-06-03
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Tooltips: Unify the tooltip[] and list[] description tooltip display function...SmallJoker2017-06-03
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
* Fix dropdown menu selection (#5847)red-0012017-06-01
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (...Loïc Blot2017-05-28
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
* Close formspec on client shutdown. (#5811)red-0012017-05-25
* Revert 1469424 and fix wrong char position when doing mouse selection on intl...Loïc Blot2017-05-24
* Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot2017-05-23
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
* Real control fix (#5787)Loïc Blot2017-05-20
* Fix instant digging (#5785)you2017-05-20
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
* Fix CSM crash (#5779)red-0012017-05-20
* chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot2017-05-20
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Improve password change menu (#5757)red-0012017-05-20
* Fix shift key producing space in console (#5777)Craig Davison2017-05-20
* this might fix #5661, needs testing (#5775)red-0012017-05-20
* Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot2017-05-20
* Fix mem leak in mesh cache (#5781)Zeno-2017-05-20