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...
*
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11
2018-06-03
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2018-06-03
*
Mgv7: Fix undefined 'float_mount_height'
paramat
2018-06-03
*
Fix for empty key/value when reading item string with wear but no metadata (#...
Jesse McDonald
2018-06-03
*
Mgv7: Clean up divide-by-zero fix
paramat
2018-06-03
*
Mgv7: Avoid divide-by-zero errors
paramat
2018-06-03
*
Fix render order of overlays (#6008)
Dániel Juhász
2018-06-03
*
Fix console resize issue when maximising game window (#6023)
Ezhh
2018-06-03
*
Fix console not being properly resized after window size changed (#6020)
Zeno-
2018-06-03
*
Automatic item and node colorization (#5640)
Dániel Juhász
2018-06-03
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2018-06-03
*
Verify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot
2018-06-03
*
(Re)spawn players within 'mapgen_limit'
paramat
2018-06-03
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2018-06-03
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2018-06-03
*
Fix segmentation fault with tool capabilities (#5899)
ShadowNinja
2018-06-03
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Tooltips: Unify the tooltip[] and list[] description tooltip display function...
SmallJoker
2017-06-03
*
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-06-01
*
Show singlenode mapgen to menu (#5868)
Loïc Blot
2017-06-01
*
Fix dropdown menu selection (#5847)
red-001
2017-06-01
*
Nametag: remove colour codes before calculating alignment. (#5862)
red-001
2017-05-31
*
Don't add damage flash while punch texture modifier is active (#5767)
stujones11
2017-05-29
*
guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (...
Loïc Blot
2017-05-28
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Enhance ABM performance a little bit by removing two std::set copy (#5815)
Loïc Blot
2017-05-25
*
Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)
Paramat
2017-05-25
*
Close formspec on client shutdown. (#5811)
red-001
2017-05-25
*
Revert 1469424 and fix wrong char position when doing mouse selection on intl...
Loïc Blot
2017-05-24
*
Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...
Loic Blot
2017-05-23
*
Client crashfix: load meta after digging (#5801)
Paramat
2017-05-23
*
LINT fix & check all files with clang-format
Loic Blot
2017-05-22
*
[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
Pierre-Adrien Langrognet
2017-05-21
*
Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4b
Loic Blot
2017-05-21
*
[CSM] Add function to get the definition of items (#5732)
bigfoot547
2017-05-21
*
Prevent fall damage from overflowing when falling from a large height. (#5791)
red-001
2017-05-21
*
Real control fix (#5787)
Loïc Blot
2017-05-20
*
Fix instant digging (#5785)
you
2017-05-20
*
Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48
Loic Blot
2017-05-20
*
Particle spawner: Do not spawn particles distant from player (#5766)
Paramat
2017-05-20
*
[CSM] Correct the log destination of print() (#5784)
SmallJoker
2017-05-20
*
Fix CSM crash (#5779)
red-001
2017-05-20
*
chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)
Loïc Blot
2017-05-20
*
Cleanup in content_mapblock (#5746)
numberZero
2017-05-20
*
Improve password change menu (#5757)
red-001
2017-05-20
*
Fix shift key producing space in console (#5777)
Craig Davison
2017-05-20
*
this might fix #5661, needs testing (#5775)
red-001
2017-05-20
*
Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7
Loic Blot
2017-05-20
*
Fix mem leak in mesh cache (#5781)
Zeno-
2017-05-20
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