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* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-29
* Make player files saving againSmallJoker2014-06-29
* Add prefixes to enum values and fix style issueskwolekr2014-06-28
* Make GUITable mouse wheel scrolling fasterKahrl2014-06-27
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-27
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-27
* Add separate download timeout to allow download of bigger files or on low ban...sapier2014-06-26
* Fix statement not set NULL on deletionsapier2014-06-25
* Add setting for tooltips show delay.RealBadAngel2014-06-25
* Tooltips rework.RealBadAngel2014-06-24
* Handle missing tablecolumns[], fixes bug #1187Kahrl2014-06-24
* GUITable typo fixes in commentsKahrl2014-06-24
* Store the maximum player file tries in a constantShadowNinja2014-06-23
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Remove confusing code block from SQLite3 databaseShadowNinja2014-06-23
* Clear inventory before setting listsShadowNinja2014-06-23
* Fix Windows buildsfan52014-06-23
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-23
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23
* Minor fix in check ordersapier2014-06-23
* Don't keep temporary images in RAMsapier2014-06-23
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23
* Speedup getTileInfo by up to 30%sapier2014-06-23
* Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...sapier2014-06-23
* Fix sqlite3 map shutdown fails due to missing to finalize list statementsapier2014-06-22
* Support for scalable font and gui elementssapier2014-06-22
* Fix uncought deserialization error on receiving datasapier2014-06-22
* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-21
* Don't handle lack of IPv6 as fatal in unit testssapier2014-06-20
* Fix labels and vertlabels on some systems.RealBadAngel2014-06-20
* Fix small memory leaks on shutdownsapier2014-06-20
* Fix build on big endian architectures.Matthew Bekkema2014-06-20
* Fix chat overlaying full screen, now it's gonna overlay only up to length of ...sapier2014-06-20
* Fix newline not handled to to interpreting it as invisible charsapier2014-06-19
* Remove ugly curl struct pointer from jsonFetchValue signaturesapier2014-06-19
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-19
* Add support for directly starting a world by name from command linesapier2014-06-19
* Add tooltips for button, imagebutton and checkbox.RealBadAngel2014-06-19
* Fix bounding rect for formspec elements label vertlabel and checkboxessapier2014-06-18
* Make dropdown formspec elements send their value same style as buttons on changesapier2014-06-18
* Fix issue #1275 - one more missing check.RealBadAngel2014-06-18
* Remove not really used guiTextInputMenusapier2014-06-17
* Fix issue #1275 - wielded index greater than inv size.RealBadAngel2014-06-17
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
* L-systems treegen code tweaks.RealBadAngel2014-06-17
* Minor stability improvements in block emerge handlingsapier2014-06-15