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* When player times out, log the action as a timeout rather than regular quittingPerttu Ahola2011-10-16
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* Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola2011-10-16
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-16
| | | | from server as introduced in a previous switch-to-logging commit
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Initially add small and tight logging facilityPerttu Ahola2011-10-16
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* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
| | | | setting
* Replace M_PI with PIPerttu Ahola2011-10-16
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* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
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* Make view bobbing amount configurablePerttu Ahola2011-10-15
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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Lock mutex when accessing m_env in Server::~ServerPerttu Ahola2011-10-14
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* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
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| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
| * Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* | Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
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* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | | | | | | | | | tool movement when walking and tweak stuff a bit
| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | | | | | | | | | and refactored some other code into calls of that
| * | reduce view bobbing slightlyKahrl2011-09-21
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| * | Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | | | | | | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
| * | fix a numerical problem, but tool is still jitteryKahrl2011-09-20
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| * | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl2011-09-20
| | | | | | | | | | | | has problems there
| * | Digging animationKahrl2011-09-20
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| * | fix some normalsKahrl2011-09-19
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| * | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
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| * | Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | | | | | | | | | InventoryItem::getImageRay(), some const-correctness fixes
| * | Added sprite extruderKahrl2011-09-19
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| * | trying some view bobbing changesKahrl2011-09-18
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| * | Oops, up vector is needed.Kahrl2011-09-18
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| * | This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
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| * | Revert some changes that could lead to slower map transfer and increaed ↵Kahrl2011-09-16
| | | | | | | | | | | | network load.
| * | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | | | | | | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
| * | View bobbing is slower in the water.Kahrl2011-09-15
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| * | inventory displays tool breakage bar againKahrl2011-09-08
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| * | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
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| * | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl2011-09-08
| |\ \ | | | | | | | | | | | | doesn't work right yet
| | * | Display which tool the player is holdingJacobF2011-09-07
| | | | | | | | | | | | | | | | And some simple animation when trying to dig...
| * | | minor view bobbing improvementsKahrl2011-09-08
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| * | | make it slightly less annoying :o)Kahrl2011-09-08
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