aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAge
* Fix sending color codes to clients that don't support them. (#5950)red-0012018-06-03
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2018-06-03
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Tooltips: Unify the tooltip[] and list[] description tooltip display function...SmallJoker2017-06-03
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
* Fix dropdown menu selection (#5847)red-0012017-06-01
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (...Loïc Blot2017-05-28
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
* Close formspec on client shutdown. (#5811)red-0012017-05-25
* Revert 1469424 and fix wrong char position when doing mouse selection on intl...Loïc Blot2017-05-24
* Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot2017-05-23
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
* Real control fix (#5787)Loïc Blot2017-05-20
* Fix instant digging (#5785)you2017-05-20
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
* Fix CSM crash (#5779)red-0012017-05-20
* chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot2017-05-20
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Improve password change menu (#5757)red-0012017-05-20
* Fix shift key producing space in console (#5777)Craig Davison2017-05-20
* this might fix #5661, needs testing (#5775)red-0012017-05-20
* Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot2017-05-20
* Fix mem leak in mesh cache (#5781)Zeno-2017-05-20
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Do not create dummy normalmaps (#4180)you2017-05-19
* Fix textarea bug: clicking right of the end of a line caused the cursor to be...you2017-05-19
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* Particles: Do not send single particles to distant clients (#5760)Paramat2017-05-17
* Caverns: Remove unnecessary liquid excavationparamat2017-05-16
* Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot2017-05-16
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
* Add option to use neither node highlighting nor outliningezhh2017-05-15
* No cursor lock when window inactive (#5754)SmallJoker2017-05-13
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
='n444' href='#n444'>444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626
/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "guiEngine.h"

#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "guiMainMenu.h"
#include "sound.h"
#include "sound_openal.h"
#include "clouds.h"
#include "httpfetch.h"
#include "log.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#include "irrlicht_changes/static_text.h"

#ifdef __ANDROID__
#include "client/tile.h"
#include <GLES/gl.h>
#endif


/******************************************************************************/
/** TextDestGuiEngine                                                         */
/******************************************************************************/
TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
{
	m_engine = engine;
}

/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
	m_engine->getScriptIface()->handleMainMenuButtons(fields);
}

/******************************************************************************/
void TextDestGuiEngine::gotText(const std::wstring &text)
{
	m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}

/******************************************************************************/
/** MenuTextureSource                                                         */
/******************************************************************************/
MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
{
	m_driver = driver;
}

/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
	for (std::set<std::string>::iterator it = m_to_delete.begin();
			it != m_to_delete.end(); ++it) {
		const char *tname = (*it).c_str();
		video::ITexture *texture = m_driver->getTexture(tname);
		m_driver->removeTexture(texture);
	}
}

/******************************************************************************/
video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
	if(id)
		*id = 0;
	if(name.empty())
		return NULL;
	m_to_delete.insert(name);

#ifdef __ANDROID__
	video::IImage *image = m_driver->createImageFromFile(name.c_str());
	if (image) {
		image = Align2Npot2(image, m_driver);
		video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
		image->drop();
		return retval;
	}
#endif
	return m_driver->getTexture(name.c_str());
}

/******************************************************************************/
/** MenuMusicFetcher                                                          */
/******************************************************************************/
void MenuMusicFetcher::fetchSounds(const std::string &name,
			std::set<std::string> &dst_paths,
			std::set<std::string> &dst_datas)
{
	if(m_fetched.count(name))
		return;
	m_fetched.insert(name);
	std::string base;
	base = porting::path_share + DIR_DELIM + "sounds";
	dst_paths.insert(base + DIR_DELIM + name + ".ogg");
	int i;
	for(i=0; i<10; i++)
		dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
	base = porting::path_user + DIR_DELIM + "sounds";
	dst_paths.insert(base + DIR_DELIM + name + ".ogg");
	for(i=0; i<10; i++)
		dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
}

/******************************************************************************/
/** GUIEngine                                                                 */
/******************************************************************************/
GUIEngine::GUIEngine(	irr::IrrlichtDevice* dev,
						JoystickController *joystick,
						gui::IGUIElement* parent,
						IMenuManager *menumgr,
						scene::ISceneManager* smgr,
						MainMenuData* data,
						bool& kill) :
	m_device(dev),
	m_parent(parent),
	m_menumanager(menumgr),
	m_smgr(smgr),
	m_data(data),
	m_texture_source(NULL),
	m_sound_manager(NULL),
	m_formspecgui(0),
	m_buttonhandler(0),
	m_menu(0),
	m_kill(kill),
	m_startgame(false),
	m_script(0),
	m_scriptdir(""),
	m_irr_toplefttext(0),
	m_clouds_enabled(true),
	m_cloud()
{
	//initialize texture pointers
	for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
		m_textures[i].texture = NULL;
	}
	// is deleted by guiformspec!
	m_buttonhandler = new TextDestGuiEngine(this);

	//create texture source
	m_texture_source = new MenuTextureSource(m_device->getVideoDriver());

	//create soundmanager
	MenuMusicFetcher soundfetcher;
#if USE_SOUND
	m_sound_manager = createOpenALSoundManager(&soundfetcher);
#endif
	if(!m_sound_manager)
		m_sound_manager = &dummySoundManager;

	//create topleft header
	m_toplefttext = L"";

	core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
		g_fontengine->getTextHeight());
	rect += v2s32(4, 0);

	m_irr_toplefttext =
		addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
			rect, false, true, 0, -1);

	//create formspecsource
	m_formspecgui = new FormspecFormSource("");

	/* Create menu */
	m_menu = new GUIFormSpecMenu(m_device,
			joystick,
			m_parent,
			-1,
			m_menumanager,
			NULL /* &client */,
			m_texture_source,
			m_formspecgui,
			m_buttonhandler,
			false);

	m_menu->allowClose(false);
	m_menu->lockSize(true,v2u32(800,600));

	// Initialize scripting

	infostream << "GUIEngine: Initializing Lua" << std::endl;

	m_script = new MainMenuScripting(this);

	try {
		m_script->setMainMenuData(&m_data->script_data);
		m_data->script_data.errormessage = "";

		if (!loadMainMenuScript()) {
			errorstream << "No future without main menu!" << std::endl;
			abort();
		}

		run();
	} catch (LuaError &e) {
		errorstream << "Main menu error: " << e.what() << std::endl;
		m_data->script_data.errormessage = e.what();
	}

	m_menu->quitMenu();
	m_menu->drop();
	m_menu = NULL;
}

/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
	// Set main menu path (for core.get_mainmenu_path())
	m_scriptdir = g_settings->get("main_menu_path");
	if (m_scriptdir.empty()) {
		m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
	}

	// Load builtin (which will load the main menu script)
	std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
	try {
		m_script->loadScript(script);
		// Menu script loaded
		return true;
	} catch (const ModError &e) {
		errorstream << "GUIEngine: execution of menu script failed: "
			<< e.what() << std::endl;
	}

	return false;
}

/******************************************************************************/
void GUIEngine::run()
{
	// Always create clouds because they may or may not be
	// needed based on the game selected
	video::IVideoDriver* driver = m_device->getVideoDriver();

	cloudInit();

	unsigned int text_height = g_fontengine->getTextHeight();

	irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
		g_settings->getU16("screenH"));

	while (m_device->run() && (!m_startgame) && (!m_kill)) {

		const irr::core::dimension2d<u32> &current_screen_size =
			m_device->getVideoDriver()->getScreenSize();
		// Verify if window size has changed and save it if it's the case
		// Ensure evaluating settings->getBool after verifying screensize
		// First condition is cheaper
		if (previous_screen_size != current_screen_size &&
				current_screen_size != irr::core::dimension2d<u32>(0,0) &&
				g_settings->getBool("autosave_screensize")) {
			g_settings->setU16("screenW", current_screen_size.Width);
			g_settings->setU16("screenH", current_screen_size.Height);
			previous_screen_size = current_screen_size;
		}

		//check if we need to update the "upper left corner"-text
		if (text_height != g_fontengine->getTextHeight()) {
			updateTopLeftTextSize();
			text_height = g_fontengine->getTextHeight();
		}

		driver->beginScene(true, true, video::SColor(255,140,186,250));

		if (m_clouds_enabled)
		{
			cloudPreProcess();
			drawOverlay(driver);
		}
		else
			drawBackground(driver);

		drawHeader(driver);
		drawFooter(driver);

		m_device->getGUIEnvironment()->drawAll();

		driver->endScene();

		if (m_clouds_enabled)
			cloudPostProcess();
		else
			sleep_ms(25);

		m_script->step();

#ifdef __ANDROID__
		m_menu->getAndroidUIInput();
#endif
	}
}

/******************************************************************************/
GUIEngine::~GUIEngine()
{
	video::IVideoDriver* driver = m_device->getVideoDriver();
	FATAL_ERROR_IF(driver == 0, "Could not get video driver");

	if(m_sound_manager != &dummySoundManager){
		delete m_sound_manager;
		m_sound_manager = NULL;
	}

	infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
	delete m_script;

	m_irr_toplefttext->setText(L"");

	//clean up texture pointers
	for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
		if (m_textures[i].texture != NULL)
			driver->removeTexture(m_textures[i].texture);
	}

	delete m_texture_source;

	if (m_cloud.clouds)
		m_cloud.clouds->drop();
}

/******************************************************************************/
void GUIEngine::cloudInit()
{
	m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
			m_smgr, -1, rand(), 100);
	m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));

	m_cloud.camera = m_smgr->addCameraSceneNode(0,
				v3f(0,0,0), v3f(0, 60, 100));
	m_cloud.camera->setFarValue(10000);

	m_cloud.lasttime = m_device->getTimer()->getTime();
}

/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
	u32 time = m_device->getTimer()->getTime();

	if(time > m_cloud.lasttime)
		m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
	else
		m_cloud.dtime = 0;

	m_cloud.lasttime = time;

	m_cloud.clouds->step(m_cloud.dtime*3);
	m_cloud.clouds->render();
	m_smgr->drawAll();
}

/******************************************************************************/
void GUIEngine::cloudPostProcess()
{
	float fps_max = g_settings->getFloat("pause_fps_max");
	// Time of frame without fps limit
	u32 busytime_u32;

	// not using getRealTime is necessary for wine
	u32 time = m_device->getTimer()->getTime();
	if(time > m_cloud.lasttime)
		busytime_u32 = time - m_cloud.lasttime;
	else
		busytime_u32 = 0;

	// FPS limiter
	u32 frametime_min = 1000./fps_max;

	if(busytime_u32 < frametime_min) {
		u32 sleeptime = frametime_min - busytime_u32;
		m_device->sleep(sleeptime);
	}
}

/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver* driver)
{
	v2u32 screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;

	/* If no texture, draw background of solid color */
	if(!texture){
		video::SColor color(255,80,58,37);
		core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
		driver->draw2DRectangle(color, rect, NULL);
		return;
	}

	v2u32 sourcesize = texture->getOriginalSize();

	if (m_textures[TEX_LAYER_BACKGROUND].tile)
	{
		v2u32 tilesize(
				MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
				MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
		for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
		{
			for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
			{
				draw2DImageFilterScaled(driver, texture,
					core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
					core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
					NULL, NULL, true);
			}
		}
		return;
	}

	/* Draw background texture */
	draw2DImageFilterScaled(driver, texture,
		core::rect<s32>(0, 0, screensize.X, screensize.Y),
		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
		NULL, NULL, true);
}

/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver* driver)
{
	v2u32 screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	/* Draw background texture */
	v2u32 sourcesize = texture->getOriginalSize();
	draw2DImageFilterScaled(driver, texture,
		core::rect<s32>(0, 0, screensize.X, screensize.Y),
		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
		NULL, NULL, true);
}

/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	f32 mult = (((f32)screensize.Width / 2.0)) /
			((f32)texture->getOriginalSize().Width);

	v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
			((f32)texture->getOriginalSize().Height) * mult);

	// Don't draw the header if there isn't enough room
	s32 free_space = (((s32)screensize.Height)-320)/2;

	if (free_space > splashsize.Y) {
		core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
		splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
				((free_space/2)-splashsize.Y/2)+10);

	video::SColor bgcolor(255,50,50,50);

	draw2DImageFilterScaled(driver, texture, splashrect,
		core::rect<s32>(core::position2d<s32>(0,0),
		core::dimension2di(texture->getOriginalSize())),
		NULL, NULL, true);
	}
}

/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();

	video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;

	/* If no texture, draw nothing */
	if(!texture)
		return;

	f32 mult = (((f32)screensize.Width)) /
			((f32)texture->getOriginalSize().Width);

	v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
			((f32)texture->getOriginalSize().Height) * mult);

	// Don't draw the footer if there isn't enough room
	s32 free_space = (((s32)screensize.Height)-320)/2;

	if (free_space > footersize.Y) {
		core::rect<s32> rect(0,0,footersize.X,footersize.Y);
		rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
		rect -= v2s32(footersize.X/2, 0);

		draw2DImageFilterScaled(driver, texture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(texture->getOriginalSize())),
			NULL, NULL, true);
	}
}

/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
		bool tile_image, unsigned int minsize)
{
	video::IVideoDriver* driver = m_device->getVideoDriver();
	FATAL_ERROR_IF(driver == 0, "Could not get video driver");

	if (m_textures[layer].texture != NULL)
	{
		driver->removeTexture(m_textures[layer].texture);
		m_textures[layer].texture = NULL;
	}

	if ((texturepath == "") || !fs::PathExists(texturepath))
	{
		return false;
	}

	m_textures[layer].texture = driver->getTexture(texturepath.c_str());
	m_textures[layer].tile    = tile_image;
	m_textures[layer].minsize = minsize;

	if (m_textures[layer].texture == NULL)
	{
		return false;
	}

	return true;
}

/******************************************************************************/
bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
{
#if USE_CURL
	std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);

	if (!target_file.good()) {
		return false;
	}

	HTTPFetchRequest fetch_request;
	HTTPFetchResult fetch_result;
	fetch_request.url = url;
	fetch_request.caller = HTTPFETCH_SYNC;
	fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
	httpfetch_sync(fetch_request, fetch_result);

	if (!fetch_result.succeeded) {
		return false;
	}
	target_file << fetch_result.data;

	return true;
#else
	return false;
#endif
}

/******************************************************************************/
void GUIEngine::setTopleftText(const std::string &text)
{
	m_toplefttext = utf8_to_wide(text);

	updateTopLeftTextSize();
}

/******************************************************************************/
void GUIEngine::updateTopLeftTextSize()
{
	core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
		g_fontengine->getTextHeight());
	rect += v2s32(4, 0);

	m_irr_toplefttext->remove();
	m_irr_toplefttext =
		addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
			rect, false, true, 0, -1);
}

/******************************************************************************/
s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
{
	s32 handle = m_sound_manager->playSound(spec, looped);
	return handle;
}

/******************************************************************************/
void GUIEngine::stopSound(s32 handle)
{
	m_sound_manager->stopSound(handle);
}

/******************************************************************************/
unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
		const std::string &serialized_params)
{
	return m_script->queueAsync(serialized_func, serialized_params);
}