| Commit message (Expand) | Author | Age |
... | |
* | smgr->drop() is now used in tile.cpp | Perttu Ahola | 2011-02-15 |
* | server now won't crash when it is tries to generate blocks that are not insid... | Perttu Ahola | 2011-02-15 |
* | fixed CMakeLists.txt syntax (removed additional ,) | Perttu Ahola | 2011-02-14 |
* | new hotbar, more minecraft-like | Perttu Ahola | 2011-02-14 |
* | Some fiddling around with fog... not much changed | Perttu Ahola | 2011-02-14 |
* | removed useless SMaterial parameter from mapblock | Perttu Ahola | 2011-02-14 |
* | sneaking bug fixing | Perttu Ahola | 2011-02-14 |
* | cube inventory texture rendering thing (not good yet) | Perttu Ahola | 2011-02-14 |
* | New way of determining the outcome of digging | Perttu Ahola | 2011-02-14 |
* | disabled jumping in sneak mode if far away from the edge because it can drop ... | Perttu Ahola | 2011-02-14 |
* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
* | players to not be saved when map saving is disabled (due to some error) | Perttu Ahola | 2011-02-14 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | tuned fog distance a bit | Perttu Ahola | 2011-02-13 |
* | mapgen parameter tweaking | Perttu Ahola | 2011-02-13 |
* | changed sky color and made new style leaves a bit more bright | Perttu Ahola | 2011-02-13 |
* | hopefully a fix for the majority of the windows 7 problems - thanks to zerochen | Perttu Ahola | 2011-02-12 |
* | Use random-generated fallback textures when real textures are not found | Perttu Ahola | 2011-02-12 |
* | some fixes to make compiling on some bsd easier | Perttu Ahola | 2011-02-11 |
* | tiny fix | Perttu Ahola | 2011-02-11 |
* | pauseMenu text change | Perttu Ahola | 2011-02-11 |
* | disabled work wrap to show every line of chat in any case | Perttu Ahola | 2011-02-11 |
* | more stuff... | Perttu Ahola | 2011-02-11 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
* | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 |
* | some texture stuff | Perttu Ahola | 2011-02-10 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | uh... accidentally left directX as the default in main.cpp | Perttu Ahola | 2011-02-08 |
* | local game connects to 127.0.0.1 instead of localhost (windows returns an ipv... | Perttu Ahola | 2011-02-08 |
* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | added noise.* | Perttu Ahola | 2011-02-05 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | added sand to map generator | Perttu Ahola | 2011-02-04 |
* | nicer looking water | Perttu Ahola | 2011-02-04 |
* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
* | water drawing glitch fix | Perttu Ahola | 2011-02-04 |
* | a little backwards compatibility with coal | Perttu Ahola | 2011-02-03 |
* | added temporary backwards compatibility to player inventory | Perttu Ahola | 2011-02-03 |
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
* | some tweaking | Perttu Ahola | 2011-02-02 |
* | more tweaking | Perttu Ahola | 2011-02-02 |
* | Map generator tweaking. Still doesn't resume from save properly. | Perttu Ahola | 2011-02-01 |
* | end-of-day. | Perttu Ahola | 2011-02-01 |
* | tweaking mapgenv2 settings for maximum awesomeness. | Perttu Ahola | 2011-02-01 |
* | one line of cleaning server code | Perttu Ahola | 2011-02-01 |
* | changed default minimum viewing range to a bit lower | Perttu Ahola | 2011-02-01 |