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* Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Tell irrlicht if we handle a key or not.est312016-05-26
* Fix rollback.txt migrationShadowNinja2016-05-23
* Fix irrlicht version checking macro for tooltip_height calculationCraig Robbins2016-05-24
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Tolerate packet reordering in the early init processest312016-05-22
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
* Implement a PostgreSQL backendLoic Blot2016-05-22
* Fix tooltip height for versions of irrlicht < 1.8.2Craig Robbins2016-05-21
* Implement DatabaseException for databasesnerzhul2016-05-17
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Fix typo in the info printed by --versionCraig Robbins2016-05-11
* Add platform name to --version informationCraig Robbins2016-05-11
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-10
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
* Defaultsettings/Android: Increase 'max block generate distance' to 3paramat2016-05-08
* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-08
* Chat: Keep scroll position constant in ChatBuffer::deleteOldest()Kahrl2016-05-08
* Optimize default settings for Android buildMaksim Gamarnik2016-05-07
* Run unescape_enriched *after* unescape_string.Ekdohibs2016-05-07
* Make dropdowns show the string that was their argument.Ekdohibs2016-05-07
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-06
* Update settings translation file and minetest.conf.exampleest312016-05-05
* Fix holding down F10 (open console) causing GUI to freezeCraig Robbins2016-05-04
* Settings_translation_file: Update mapgen with cave width parameterparamat2016-05-03
* Fix Windows buildCraig Robbins2016-05-02
* FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooserKahrl2016-05-01
* find_path: consider walkable instead of CONTENT_AIRAuke Kok2016-05-01
* Pathfinder: improve GridNode storageest312016-05-01
* Pathfinder: use core::aabbox3d instead of own typeest312016-05-01
* Pathfinder: Fix styleest312016-05-01
* Move pathfinder classes to cpp fileest312016-05-01
* Fix use of uninitialised variable in class EventCraig Robbins2016-05-01
* Use MoveFileEx to rename files on Windows (not rename)gregorycu2016-05-01
* Fix POSIX C++11 buildShadowNinja2016-04-30
* Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins2016-04-30
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Fix race on thread creationShadowNinja2016-04-28
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-24
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Fix bug that was leading to oversized tooltips containing multiline text when...Xunto2016-04-23
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21