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* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-06
* Performance optimized button to button mask evaluationsapier2014-04-03
* Fix lost change password buttonsapier2014-04-01
* Fix bug in RemoteClient::GetNextBlocksPerttu Ahola2014-03-26
* Fix merge mistake when rebasing for PR #1169Ciaran Gultnieks2014-03-24
* Fix double sending of chat messagessapier2014-03-23
* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
* Fix sound not being played at the correct place.Novatux2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
* Fix game pause in singleplayerBlockMen2014-03-13
* Fix special characters in pause and message menuBlockMen2014-03-13
* Replace usage of long long with u64/s64ShadowNinja2014-03-12
* Pass arguments by referenceSelat2014-03-12
* Remove goto from Environment::removePlayerSelat2014-03-12
* Fix generating winresource.o with build dir != source dirSfan52014-03-11
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
* Fix race condition on exit to menusapier2014-03-09
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Stop wasting time in abm - performance improvementCiaran Gultnieks2014-03-06
* Replace pause and message menu by formspec onessapier2014-03-05
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Improved win32 file version informationsapier2014-03-02
* Fix for unloaded but active block problemCiaran Gultnieks2014-03-02
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Fix MSVC buildBlockMen2014-02-26
* Fix test for broken LuaJIT versions, solves #1152Sfan52014-02-23
* Fix g_settings not being includedSfan52014-02-16
* Fix broken cross-compilingSfan52014-02-16
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Accept any error response code for missing index.mthKahrl2014-02-15
* Add check to avoid usage of broken LuaJIT < 2.0.0beta8sapier2014-02-13
* Fix possible missing unlock of env_locksapier2014-02-12
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove lots of dead codesapier2014-02-07
* Fix invalid check for fread error on extracting zipsapier2014-02-07
* Fix memory leak in database migrationSelat2014-02-07
* Add missing headerBlockMen2014-02-06