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* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-24
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Fix bug that was leading to oversized tooltips containing multiline text when...Xunto2016-04-23
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
* Fix inventory hud scalingrubenwardy2016-04-12
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-10
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
* Fix #3955 (player dying on login).Nathanaƫl Courant2016-04-06
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-06
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
* Dungeongen: Update disabled torch placement codekinokoio2016-04-03
* Fix nametag hidingest312016-04-02
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30
* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-30
* mg_schematic: fix leak in lua API, and small cleanupest312016-03-30
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
* Mgv7: Decrease cliff steepnessparamat2016-03-30
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-29
* Fix small formatting issue in SRP debug outputsfan52016-03-29
* Fix connected nodes' selection boxes.Auke Kok2016-03-21
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-21
* Clean up StrfndShadowNinja2016-03-19
* Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat2016-03-19
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-19
* Remove chat escape sequences from chat messages, for future colored chat.Ekdohibs2016-03-15
* Add option to not send pre v25 init packetest312016-03-15
* Fix two reconnect bugsest312016-03-15
* Much better API for auth.{cpp, h}est312016-03-15
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Connected nodes: fix 2 minor bugsAuke Kok2016-03-14
* Resend blocks when modified while sending to clientJeija2016-03-12
* Add options for screenshot format and qualityDiego Martinez2016-03-12
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Fix chat console not opening after formspec opened over itShadowNinja2016-03-12
* Documentation: Auto-update conf.example and settings_translation_file.cppparamat2016-03-12
* Fix ask_reconnect_on_crash option being ignoredorwell962016-03-11
* Avoid try/catch for settings.Auke Kok2016-03-09