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* Clean up threadingShadowNinja2015-08-23
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix indianred and indigo of color-stringRui2015-08-19
* Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est312015-08-19
* Fix inventory replace bugest312015-08-19
* SAPI: Disable unlockable time profilingkwolekr2015-08-18
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* Remove unused functions.onkrot2015-08-16
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
* Rollback: Fail on bad precondition instead of causing assertion errorkwolekr2015-08-15
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
* minimap: Add ability to disable from serverkwolekr2015-08-13
* game.cpp: Update cached settingsest312015-08-13
* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
* Add count based unload limit for mapblocksest312015-08-13
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Fix Lua PcgRandomest312015-08-12
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
* Remove unused fileLoic Blot2015-08-09
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
* Fix detection of sneaking nodegregorycu2015-08-06
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
* Initialize random for verification key generation tooest312015-08-06
* Improve Script CPP API diagnosticskwolekr2015-08-05
* connection: Make assertions non-fatal for received datakwolekr2015-08-05
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Cavegen V6: Make all caves consistent with 0.4.12 stableparamat2015-08-03
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
* Fix "bouncy" blocksMiner592015-08-02
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
* Add map limit config optionrubenwardy2015-08-02
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
* src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec2015-08-02
* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
* Improve accuracy and safety of float serializationkwolekr2015-08-01
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
* src/network/connection.h: Fix race conditionBřetislav Štec2015-08-01
* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
* tests: Log exceptions thrown inside of unit testskwolekr2015-07-31
* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31