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Author
Age
...
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi...
kwolekr
2015-02-08
*
Fix rebase bug, make render loop use cache setting
gregorycu
2015-02-07
*
Fix warnings in CGUITTFont.cpp
Craig Robbins
2015-02-06
*
Fix gettext
ShadowNinja
2015-02-05
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
*
Fix translation memory leak
ShadowNinja
2015-02-05
*
Fix translation finding of overlay messages
ShadowNinja
2015-02-05
*
Mgv7 mountains: Remove divide by zero code that creates vast walls
paramat
2015-02-05
*
Fix performance regression
Craig Robbins
2015-02-05
*
Give full breath after death
SmallJoker
2015-02-05
*
Fix dying of lava causes repeated death This is a bugfix for issue #81
gregorycu
2015-02-05
*
Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp
ngosang
2015-02-05
*
Fix getCraftRecipe returing wrong reciep due to way to unspecific output matc...
sapier
2015-02-02
*
Fix some MSVC-specific warnings and add debug path as an MSVC directory
kwolekr
2015-02-02
*
Create minidump on fatal Win32 exceptions
kwolekr
2015-02-02
*
Randomly generate seed if field blank for any Settings instance
kwolekr
2015-02-01
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
*
Fix uninitialized variable m_database_delete in Database_SQLite3
Kahrl
2015-01-28
*
Write common mapgen params to map_meta.txt on world initialization
kwolekr
2015-01-27
*
Fix a crash (assert) when client set serial version < 24 in INIT
Loic Blot
2015-01-27
*
Fix missing map_meta.txt error when creating new worlds
kwolekr
2015-01-27
*
Revert "Fix a crash (assert) when client set serial version < 24 in INIT comm...
Craig Robbins
2015-01-27
*
Suppress MSVC warning in chat.cpp
gregorycu
2015-01-25
*
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...
gregorycu
2015-01-25
*
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...
Craig Robbins
2015-01-25
*
Fix a crash (assert) when client set serial version < 24 in INIT command SER_...
(@U-Exp)
2015-01-24
*
Fix uninitialized variable Server::m_next_sound_id
Kahrl
2015-01-24
*
Fix unitialised variable occassionally being used
Craig Robbins
2015-01-24
*
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...
gregorycu
2015-01-23
*
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...
paramat
2015-01-23
*
Send real port to server list
ShadowNinja
2015-01-23
*
Mgv7 generateRidgeTerrain: Make river generation relative to water level
paramat
2015-01-22
*
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
paramat
2015-01-22
*
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...
paramat
2015-01-22
*
Added ratio argument to colorize, removed the weird alpha-based ratio.
TriBlade9
2015-01-20
*
Mapgen V5: Various improvements
paramat
2015-01-18
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug a...
kwolekr
2015-01-18
*
Reorganize supported video driver query mechanisms
kwolekr
2015-01-18
*
Revert "Fix bug in debug build"
kwolekr
2015-01-18
*
Fix bug in debug build
Craig Robbins
2015-01-19
*
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Kahrl
2015-01-18
*
Fix particles causing unitialised data being used due to use of incorrect uni...
Craig Robbins
2015-01-18
*
Water fixes
gregorycu
2015-01-18
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
paramat
2015-01-17
*
Fix NodeMetadataList loosing memory on deserialize due to invalid clear map c...
sapier
2015-01-17
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
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