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*
Make default User-agent follow RFC 2616
ShadowNinja
2014-01-15
*
Fix building with MinGW
Sfan5
2014-01-15
*
Fix building under MSVC
BlockMen
2014-01-14
*
Add formspec table
Kahrl
2014-01-13
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-13
*
Mapgen V6: Add flag to stop mud flow
kwolekr
2014-01-12
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
*
Add InvRef::get/set_lists()
ShadowNinja
2014-01-11
*
Compare values instead of pointers in Inventory::operator==
Kahrl
2014-01-11
*
Add operator!= to Inventory(List), make operator== a const method
Kahrl
2014-01-11
*
Add forceloading
Novatux
2014-01-11
*
Fix check for max_fd == -1 should actually be max_fd != -1
sapier
2014-01-10
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Set locale properly when built without gettext support
Perttu Ahola
2014-01-09
*
Don't lookup node texts in a endless recursion loop
sapier
2014-01-07
*
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
*
Fix wrong named masterserver announce variable
proller
2014-01-07
*
Send long announce as POST, show OS in useragent
proller
2014-01-07
*
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Perttu Ahola
2014-01-06
*
Add function to deregister a profiler from profiler list
sapier
2014-01-06
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
BUILD: fix cmake list parsing
hasufell
2014-01-05
*
BUILD: prefer pkg-config for freetype2 detection
hasufell
2014-01-05
*
Add option to link to OpenGL ES, fixes #1051
Sfan5
2014-01-05
*
Fix absence of images when compiled with RUN_IN_PLACE=0.
Ilya Zhuravlev
2014-01-05
*
Fix objects being selected behind a node
Novatux
2014-01-02
*
Fix exception caused by destroying sockets on Server shutdown
kwolekr
2013-12-31
*
Fix enum element name in Lua HUD code (position vs. pos)
kaeza
2013-12-31
*
Initialize world before creating BanManager and RollbackManager
ShadowNinja
2013-12-30
*
Fix InventoryList reading order
ShadowNinja
2013-12-30
*
Remove FPS from window title
PilzAdam
2013-12-25
*
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
Kahrl
2013-12-25
*
Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVAL
Kahrl
2013-12-24
*
Fix particle code ignoring return value of std::vector::erase(). Wat.
Kahrl
2013-12-23
*
Bugfix to get_all_craft_recipes.
RealBadAngel
2013-12-21
*
Check for denied access in itemdef/nodedef/media fetch loop
Kahrl
2013-12-19
*
Don't throw a error when writing JSON fails
ShadowNinja
2013-12-18
*
Log guilty node name when allow_metadata_inventory_move/put/take fails
Kahrl
2013-12-18
*
Add 'minetest.write_json'
ShadowNinja
2013-12-18
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Fix formspec field labels
BlockMen
2013-12-17
*
Fix broken httpfetch due to SimpleThread removal
sapier
2013-12-16
*
Fix MSVC compiling issue
BlockMen
2013-12-16
*
Reduce cloud coloring for colored fog and cloud mode
sapier
2013-12-16
*
Remove an unused function and include from client.cpp
PilzAdam
2013-12-15
*
Add setting to disable direction dependent fog and sky colors
sapier
2013-12-15
*
Directional fog + horizon colors, based on sun & moon positions at sunrise / ...
MirceaKitsune
2013-12-15
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