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* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-22
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-21
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Fix unknown command message not providing number of cmdsapier2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-21
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Add particle animation, glowsfan52017-01-18
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Add color names from web page referenced in luaapi docsapier2017-01-15
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
* Fix build with freetype support disabledsfan52017-01-14
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
* Organize defaultsettings.cppShadowNinja2017-01-13
* Main menu tweaksShadowNinja2017-01-13
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Enable mod security by defaultShadowNinja2017-01-13
* Meshes: Make object mesh face shading consistentparamat2017-01-13
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* support older PostGreSQL versions (#4999)zeuner2017-01-09
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
* Revert "Extend minetest.is_yes()"sfan52017-01-07
* Extend minetest.is_yes()red-0012017-01-07
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
* Breath cheat fix: server sideLoic Blot2017-01-01
'#n428'>428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <utility>
#include <stack>
#include <unordered_set>

#include "irrlichttypes_extrabloated.h"
#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiInventoryList.h"
#include "guiTable.h"
#include "network/networkprotocol.h"
#include "client/joystick_controller.h"
#include "util/string.h"
#include "util/enriched_string.h"
#include "StyleSpec.h"

class InventoryManager;
class ISimpleTextureSource;
class Client;
class GUIScrollBar;
class TexturePool;
class GUIScrollContainer;

typedef enum {
	f_Button,
	f_Table,
	f_TabHeader,
	f_CheckBox,
	f_DropDown,
	f_ScrollBar,
	f_Box,
	f_ItemImage,
	f_HyperText,
	f_AnimatedImage,
	f_Unknown
} FormspecFieldType;

typedef enum {
	quit_mode_no,
	quit_mode_accept,
	quit_mode_cancel
} FormspecQuitMode;

struct TextDest
{
	virtual ~TextDest() = default;

	// This is deprecated I guess? -celeron55
	virtual void gotText(const std::wstring &text) {}
	virtual void gotText(const StringMap &fields) = 0;

	std::string m_formname;
};

class IFormSource
{
public:
	virtual ~IFormSource() = default;
	virtual const std::string &getForm() const = 0;
	// Fill in variables in field text
	virtual std::string resolveText(const std::string &str) { return str; }
};

class GUIFormSpecMenu : public GUIModalMenu
{
	struct ListRingSpec
	{
		ListRingSpec() = default;

		ListRingSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname):
			inventoryloc(a_inventoryloc),
			listname(a_listname)
		{
		}

		InventoryLocation inventoryloc;
		std::string listname;
	};

	struct FieldSpec
	{
		FieldSpec() = default;

		FieldSpec(const std::string &name, const std::wstring &label,
				const std::wstring &default_text, s32 id, int priority = 0,
				gui::ECURSOR_ICON cursor_icon = ECI_NORMAL) :
			fname(name),
			flabel(label),
			fdefault(unescape_enriched(translate_string(default_text))),
			fid(id),
			send(false),
			ftype(f_Unknown),
			is_exit(false),
			priority(priority),
			fcursor_icon(cursor_icon)
		{
		}

		std::string fname;
		std::wstring flabel;
		std::wstring fdefault;
		s32 fid;
		bool send;
		FormspecFieldType ftype;
		bool is_exit;
		// Draw priority for formspec version < 3
		int priority;
		core::rect<s32> rect;
		gui::ECURSOR_ICON fcursor_icon;
	};

	struct TooltipSpec
	{
		TooltipSpec() = default;
		TooltipSpec(const std::wstring &a_tooltip, irr::video::SColor a_bgcolor,
				irr::video::SColor a_color):
			tooltip(translate_string(a_tooltip)),
			bgcolor(a_bgcolor),
			color(a_color)
		{
		}

		std::wstring tooltip;
		irr::video::SColor bgcolor;
		irr::video::SColor color;
	};

public:
	GUIFormSpecMenu(JoystickController *joystick,
			gui::IGUIElement* parent, s32 id,
			IMenuManager *menumgr,
			Client *client,
			ISimpleTextureSource *tsrc,
			IFormSource* fs_src,
			TextDest* txt_dst,
			const std::string &formspecPrepend,
			bool remap_dbl_click = true);

	~GUIFormSpecMenu();

	static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
		JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
		const std::string &formspecPrepend);

	void setFormSpec(const std::string &formspec_string,
			const InventoryLocation &current_inventory_location)
	{
		m_formspec_string = formspec_string;
		m_current_inventory_location = current_inventory_location;
		regenerateGui(m_screensize_old);
	}

	const InventoryLocation &getFormspecLocation()
	{
		return m_current_inventory_location;
	}

	void setFormspecPrepend(const std::string &formspecPrepend)
	{
		m_formspec_prepend = formspecPrepend;
	}

	// form_src is deleted by this GUIFormSpecMenu
	void setFormSource(IFormSource *form_src)
	{
		delete m_form_src;
		m_form_src = form_src;
	}

	// text_dst is deleted by this GUIFormSpecMenu
	void setTextDest(TextDest *text_dst)
	{
		delete m_text_dst;
		m_text_dst = text_dst;
	}

	void allowClose(bool value)
	{
		m_allowclose = value;
	}

	void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
	{
		m_lock = lock;
		m_lockscreensize = basescreensize;
	}

	void removeChildren();
	void setInitialFocus();

	void setFocus(const std::string &elementname)
	{
		m_focused_element = elementname;
	}

	Client *getClient() const
	{
		return m_client;
	}

	const GUIInventoryList::ItemSpec *getSelectedItem() const
	{
		return m_selected_item;
	}

	const u16 getSelectedAmount() const
	{
		return m_selected_amount;
	}

	bool doTooltipAppendItemname() const
	{
		return m_tooltip_append_itemname;
	}

	void addHoveredItemTooltip(const std::string &name)
	{
		m_hovered_item_tooltips.emplace_back(name);
	}

	/*
		Remove and re-add (or reposition) stuff
	*/
	void regenerateGui(v2u32 screensize);

	GUIInventoryList::ItemSpec getItemAtPos(v2s32 p) const;
	void drawSelectedItem();
	void drawMenu();
	void updateSelectedItem();
	ItemStack verifySelectedItem();

	void acceptInput(FormspecQuitMode quitmode);
	bool preprocessEvent(const SEvent& event);
	bool OnEvent(const SEvent& event);
	bool doPause;
	bool pausesGame() { return doPause; }

	GUITable* getTable(const std::string &tablename);
	std::vector<std::string>* getDropDownValues(const std::string &name);

#ifdef __ANDROID__
	bool getAndroidUIInput();
#endif

protected:
	v2s32 getBasePos() const
	{
			return padding + offset + AbsoluteRect.UpperLeftCorner;
	}
	std::wstring getLabelByID(s32 id);
	std::string getNameByID(s32 id);
	const FieldSpec *getSpecByID(s32 id);
	v2s32 getElementBasePos(const std::vector<std::string> *v_pos);
	v2s32 getRealCoordinateBasePos(const std::vector<std::string> &v_pos);
	v2s32 getRealCoordinateGeometry(const std::vector<std::string> &v_geom);

	std::unordered_map<std::string, std::vector<StyleSpec>> theme_by_type;
	std::unordered_map<std::string, std::vector<StyleSpec>> theme_by_name;
	std::unordered_set<std::string> property_warned;

	StyleSpec getDefaultStyleForElement(const std::string &type,
			const std::string &name="", const std::string &parent_type="");
	std::array<StyleSpec, StyleSpec::NUM_STATES> getStyleForElement(const std::string &type,
			const std::string &name="", const std::string &parent_type="");

	v2s32 padding;
	v2f32 spacing;
	v2s32 imgsize;
	v2s32 offset;
	v2f32 pos_offset;
	std::stack<v2f32> container_stack;

	InventoryManager *m_invmgr;
	ISimpleTextureSource *m_tsrc;
	Client *m_client;

	std::string m_formspec_string;
	std::string m_formspec_prepend;
	InventoryLocation m_current_inventory_location;

	std::vector<GUIInventoryList *> m_inventorylists;
	std::vector<ListRingSpec> m_inventory_rings;
	std::vector<gui::IGUIElement *> m_backgrounds;
	std::unordered_map<std::string, bool> field_close_on_enter;
	std::vector<FieldSpec> m_fields;
	std::vector<std::pair<FieldSpec, GUITable *>> m_tables;
	std::vector<std::pair<FieldSpec, gui::IGUICheckBox *>> m_checkboxes;
	std::map<std::string, TooltipSpec> m_tooltips;
	std::vector<std::pair<gui::IGUIElement *, TooltipSpec>> m_tooltip_rects;
	std::vector<std::pair<FieldSpec, GUIScrollBar *>> m_scrollbars;
	std::vector<std::pair<FieldSpec, std::vector<std::string>>> m_dropdowns;
	std::vector<gui::IGUIElement *> m_clickthrough_elements;
	std::vector<std::pair<std::string, GUIScrollContainer *>> m_scroll_containers;

	GUIInventoryList::ItemSpec *m_selected_item = nullptr;
	u16 m_selected_amount = 0;
	bool m_selected_dragging = false;
	ItemStack m_selected_swap;

	gui::IGUIStaticText *m_tooltip_element = nullptr;

	u64 m_tooltip_show_delay;
	bool m_tooltip_append_itemname;
	u64 m_hovered_time = 0;
	s32 m_old_tooltip_id = -1;

	bool m_auto_place = false;

	bool m_allowclose = true;
	bool m_lock = false;
	v2u32 m_lockscreensize;

	bool m_bgnonfullscreen;
	bool m_bgfullscreen;
	video::SColor m_bgcolor;
	video::SColor m_fullscreen_bgcolor;
	video::SColor m_default_tooltip_bgcolor;
	video::SColor m_default_tooltip_color;


private:
	IFormSource        *m_form_src;
	TextDest           *m_text_dst;
	u16                 m_formspec_version = 1;
	std::string         m_focused_element = "";
	JoystickController *m_joystick;
	bool m_show_debug = false;

	typedef struct {
		bool explicit_size;
		bool real_coordinates;
		u8 simple_field_count;
		v2f invsize;
		v2s32 size;
		v2f32 offset;
		v2f32 anchor;
		core::rect<s32> rect;
		v2s32 basepos;
		v2u32 screensize;
		std::string focused_fieldname;
		GUITable::TableOptions table_options;
		GUITable::TableColumns table_columns;
		gui::IGUIElement *current_parent = nullptr;

		GUIInventoryList::Options inventorylist_options;

		struct {
			s32 max = 1000;
			s32 min = 0;
			s32 small_step = 10;
			s32 large_step = 100;
			s32 thumb_size = 1;
			GUIScrollBar::ArrowVisibility arrow_visiblity = GUIScrollBar::DEFAULT;
		} scrollbar_options;

		// used to restore table selection/scroll/treeview state
		std::unordered_map<std::string, GUITable::DynamicData> table_dyndata;
	} parserData;

	typedef struct {
		bool key_up;
		bool key_down;
		bool key_enter;
		bool key_escape;
	} fs_key_pendig;

	fs_key_pendig current_keys_pending;
	std::string current_field_enter_pending = "";
	std::vector<std::string> m_hovered_item_tooltips;

	void parseElement(parserData* data, const std::string &element);

	void parseSize(parserData* data, const std::string &element);
	void parseContainer(parserData* data, const std::string &element);
	void parseContainerEnd(parserData* data);
	void parseScrollContainer(parserData *data, const std::string &element);
	void parseScrollContainerEnd(parserData *data);
	void parseList(parserData* data, const std::string &element);
	void parseListRing(parserData* data, const std::string &element);
	void parseCheckbox(parserData* data, const std::string &element);
	void parseImage(parserData* data, const std::string &element);
	void parseAnimatedImage(parserData *data, const std::string &element);
	void parseItemImage(parserData* data, const std::string &element);
	void parseButton(parserData* data, const std::string &element,
			const std::string &typ);
	void parseBackground(parserData* data, const std::string &element);
	void parseTableOptions(parserData* data, const std::string &element);
	void parseTableColumns(parserData* data, const std::string &element);
	void parseTable(parserData* data, const std::string &element);
	void parseTextList(parserData* data, const std::string &element);
	void parseDropDown(parserData* data, const std::string &element);
	void parseFieldCloseOnEnter(parserData *data, const std::string &element);
	void parsePwdField(parserData* data, const std::string &element);
	void parseField(parserData* data, const std::string &element, const std::string &type);
	void createTextField(parserData *data, FieldSpec &spec,
		core::rect<s32> &rect, bool is_multiline);
	void parseSimpleField(parserData* data,std::vector<std::string> &parts);
	void parseTextArea(parserData* data,std::vector<std::string>& parts,
			const std::string &type);
	void parseHyperText(parserData *data, const std::string &element);
	void parseLabel(parserData* data, const std::string &element);
	void parseVertLabel(parserData* data, const std::string &element);
	void parseImageButton(parserData* data, const std::string &element,
			const std::string &type);
	void parseItemImageButton(parserData* data, const std::string &element);
	void parseTabHeader(parserData* data, const std::string &element);
	void parseBox(parserData* data, const std::string &element);
	void parseBackgroundColor(parserData* data, const std::string &element);
	void parseListColors(parserData* data, const std::string &element);
	void parseTooltip(parserData* data, const std::string &element);
	bool parseVersionDirect(const std::string &data);
	bool parseSizeDirect(parserData* data, const std::string &element);
	void parseScrollBar(parserData* data, const std::string &element);
	void parseScrollBarOptions(parserData *data, const std::string &element);
	bool parsePositionDirect(parserData *data, const std::string &element);
	void parsePosition(parserData *data, const std::string &element);
	bool parseAnchorDirect(parserData *data, const std::string &element);
	void parseAnchor(parserData *data, const std::string &element);
	bool parseStyle(parserData *data, const std::string &element, bool style_type);

	void tryClose();

	void showTooltip(const std::wstring &text, const irr::video::SColor &color,
		const irr::video::SColor &bgcolor);

	/**
	 * In formspec version < 2 the elements were not ordered properly. Some element
	 * types were drawn before others.
	 * This function sorts the elements in the old order for backwards compatibility.
	 */
	void legacySortElements(core::list<IGUIElement *>::Iterator from);

	/**
	 * check if event is part of a double click
	 * @param event event to evaluate
	 * @return true/false if a doubleclick was detected
	 */
	bool DoubleClickDetection(const SEvent event);

	struct clickpos
	{
		v2s32 pos;
		s64 time;
	};
	clickpos m_doubleclickdetect[2];

	int m_btn_height;
	gui::IGUIFont *m_font = nullptr;

	/* If true, remap a double-click (or double-tap) action to ESC. This is so
	 * that, for example, Android users can double-tap to close a formspec.
	*
	 * This value can (currently) only be set by the class constructor
	 * and the default value for the setting is true.
	 */
	bool m_remap_dbl_click;
};

class FormspecFormSource: public IFormSource
{
public:
	FormspecFormSource(const std::string &formspec):
		m_formspec(formspec)
	{
	}

	~FormspecFormSource() = default;

	void setForm(const std::string &formspec)
	{
		m_formspec = formspec;
	}

	const std::string &getForm() const
	{
		return m_formspec;
	}

	std::string m_formspec;
};