Commit message (Collapse) | Author | Age | |
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* | Revert the upper-case PROJECT_NAME nonsense that was part of #2402 | sfan5 | 2015-04-27 |
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* | Revert "Only lowercase project name at compile time" | sfan5 | 2015-04-27 |
| | | | | This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097. | ||
* | Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers | kwolekr | 2015-04-27 |
| | | | | | This fixes an issue with erroneous float-to-int rounding that resulted in truncation toward 0, causing a biased distribution. | ||
* | Replace PRNG assertions with PrngException | kwolekr | 2015-04-27 |
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* | Remove craftdef serialisation | est31 | 2015-04-26 |
| | | | | | It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted by protocol version 7. | ||
* | Craftdef refactor | est31 | 2015-04-26 |
| | | | | | Fix style, refactor assert, use '"' instead of "\"", replace code duplicating craftGetItemName, rename iterators. | ||
* | Tests: Modularize unit testing | kwolekr | 2015-04-26 |
| | | | | | | Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code | ||
* | Fix fast leaves with texture_clean_transparent enabled. | Aaron Suen | 2015-04-26 |
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* | Fix player pitch and yaw not being set properly | Kevin Ott | 2015-04-26 |
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* | Remove unused variable Client::m_active_blocks | nerzhul | 2015-04-24 |
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* | DecoSchematic: Fix missing trees in rough terrain | paramat | 2015-04-23 |
| | | | | | | Move place_on check to before place_center_x/y/z displacement of p Reduce displacement of p by place_center_x/y/z flags to correctly position schematics | ||
* | Protocol 25: wstring -> string for custom access denial reasons | est31 | 2015-04-22 |
| | | | | Also fix std::logic_error when server::DenyAccess() is used with only two arguments. | ||
* | Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... | nerzhul | 2015-04-22 |
| | | | | but not rename the container. Approved-By est31 | ||
* | Fix crash on startup (Windows) | SmallJoker | 2015-04-22 |
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* | Only lowercase project name at compile time | ShadowNinja | 2015-04-21 |
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* | Revert "m_active_object_messages is used like a queue. Use std::queue ↵ | kwolekr | 2015-04-21 |
| | | | | | | | | instead of std::list. Also rename to m_active_object_messages_queue" This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da. The commit being reverted was unauthorized. There had been no discussion, review, or sign-off prior to submittal to upstream. | ||
* | m_active_object_messages is used like a queue. Use std::queue instead of ↵ | Loic Blot | 2015-04-21 |
| | | | | std::list. Also rename to m_active_object_messages_queue | ||
* | Noise: Add noise unittests | kwolekr | 2015-04-21 |
| | | | | | Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters | ||
* | Fix sign-compare compiler warnings in mg_ore.cpp | ShadowNinja | 2015-04-20 |
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* | Fix mod store rating | ShadowNinja | 2015-04-20 |
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* | Ore: Add biomes parameter | kwolekr | 2015-04-20 |
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* | Fix build on OS X (Thanks neoascetic) | kwolekr | 2015-04-20 |
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* | Add 'persistence' alias for Lua noiseparams and validate more vector parameters | kwolekr | 2015-04-19 |
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* | Noise: Correct noise objects created with invalid dimensions | kwolekr | 2015-04-19 |
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* | Porting: Refactor initalizePaths() | kwolekr | 2015-04-19 |
| | | | | | Add support for Solaris and HP-UX Search additional potential procfs locations for current executable | ||
* | Disable connection timeout for singleplayer and server tabs | est31 | 2015-04-19 |
| | | | | In worlds with many mods we can easily reach timeout, waiting for the server to start. | ||
* | Biome API: Add biome-specific river water | paramat | 2015-04-19 |
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* | fix infinite spawners | obneq | 2015-04-18 |
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* | Schematics: Fix core.schematic_create() | kwolekr | 2015-04-17 |
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* | 10s timeout when connecting to server | SmallJoker | 2015-04-17 |
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* | Fix build since: "Remove referenced schematics from Decorations on clear" | est31 | 2015-04-17 |
| | | | | | | Fixes build, which has been broken for all platforms (except BSD?) since grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c. Thanks to @SmallJoker for pointing out a solution. | ||
* | Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety | kwolekr | 2015-04-17 |
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* | Schematics: Remove referenced schematics from Decorations on clear | kwolekr | 2015-04-17 |
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* | Refactor around translatePassword | est31 | 2015-04-17 |
| | | | | | | | Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference. | ||
* | Biomes: Remove referenced biomes from Decorations on clear | kwolekr | 2015-04-16 |
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* | Fix path detection with --std= parameter | est31 | 2015-04-17 |
| | | | | | | Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98. To see the passed defines, try this with and without the --std parameter: gcc -E -dM --std=c99 - < /dev/null | grep linux | ||
* | Fix build for < C++11 since last commit | est31 | 2015-04-17 |
| | | | | | Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11. Pre C++11, the constructor of std::ifstream only allows C like strings. | ||
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
| | | | | | | | | | NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization. | ||
* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
| | | | | | We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy | ||
* | Mgv5: Fix above/below ground spawn when water level is altered | paramat | 2015-04-16 |
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* | Mgv5/v7: Add check for water for deciding biome node stability | paramat | 2015-04-16 |
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* | Defaultsettings: Add dungeons and jungles flags. Update conf.example | paramat | 2015-04-14 |
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* | Schematics: Reorganize (de)serialization and add Lua serialization API | kwolekr | 2015-04-13 |
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* | Mgv6: Fix taiga, allow pine tree spawning on snowblocks | paramat | 2015-04-12 |
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* | Mgv6: Add optional snow biomes | paramat | 2015-04-12 |
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* | Fix a rare crash case un SendPlayerHP | Ner'zhul | 2015-04-11 |
| | | | If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it. | ||
* | Document for api functions that rely on current_modname, that it doesn't ↵ | est31 | 2015-04-08 |
| | | | | work when not loading mods | ||
* | Link against shlwapi.lib and unify linker input sources for Windows | kwolekr | 2015-04-08 |
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* | Fix freetype detection | Dmitry Marakasov | 2015-04-08 |
| | | | | Don't reinvent freetype detection, use working one from cmake. | ||
* | Schematics: Prepend mod path to relative schematic filepaths | kwolekr | 2015-04-08 |
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