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* Passwords - a few corrections to the previous commitCiaran Gultnieks2011-05-20
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* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Don't say 'Creating server and client' if the server is remote, so not being ↵Ciaran Gultnieks2011-05-19
| | | | created
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-18
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* Get rid of ignored return value warningCiaran Gultnieks2011-05-16
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* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
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* Restored the auto-admin powers of the local user (via name= in the config)Ciaran Gultnieks2011-05-16
| | | | | --HG-- extra : rebase_source : a35aa0d978990c28fa4fc158ce47d1f4aa967c04
* Fixed two compiler warningsPerttu Ahola2011-05-16
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* merged CiaranG's changes (player privileges)Perttu Ahola2011-05-16
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| * Server commands without classesCiaran Gultnieks2011-05-16
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| * Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-16
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| * Better synchronisation of build/mine attempts when the player isn't allowed toCiaran Gultnieks2011-05-16
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| * Allow "all" to be specified in player config file for privilegesCiaran Gultnieks2011-05-16
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| * Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
| | | | | | | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* | fixed an "unused variable" warningPerttu Ahola2011-05-15
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* | added missing #ifndef KEYCODE_HEADER to keycode.hPerttu Ahola2011-05-15
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* removed a leftover debug printPerttu Ahola2011-05-14
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* removed unnecessary commentPerttu Ahola2011-05-14
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* Added key configuration in the configuration file.Perttu Ahola2011-05-14
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* merged CiaranG's changes: the glass blockPerttu Ahola2011-05-09
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| * Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* | Removed a single outdated comment in client.cppPerttu Ahola2011-05-09
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* | Fixed viewing range stuff a bit (now it works better with very low ranges)Perttu Ahola2011-05-06
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* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-03
| | | | too large block metadata is sent to an old client
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
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* comment updatePerttu Ahola2011-05-03
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* random comment updatesPerttu Ahola2011-04-30
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* added cobblestone to the texture atlasPerttu Ahola2011-04-29
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* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-29
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* Tweaked clouds a bitPerttu Ahola2011-04-29
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* added simple skyboxPerttu Ahola2011-04-29
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* added cloudsPerttu Ahola2011-04-29
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* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not ↵Perttu Ahola2011-04-29
| | | | found" style debug messages on the server when a player has quit.
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
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* forgot to change one thing backPerttu Ahola2011-04-26
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* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Set oerkki1 to not be drawn in completely darkPerttu Ahola2011-04-25
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* Added /#time <int> command to server for changing the time of dayPerttu Ahola2011-04-25
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* fix to the previous commitPerttu Ahola2011-04-25
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* server to print version in chatPerttu Ahola2011-04-25
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* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
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* ...Now the tesselation should actually workPerttu Ahola2011-04-24
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"