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Commit message (
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Author
Age
*
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
Loic Blot
2017-05-16
*
Fix uninitalised variable in event.cpp (#5764)
Zeno-
2017-05-15
*
Add option to use neither node highlighting nor outlining
ezhh
2017-05-15
*
No cursor lock when window inactive (#5754)
SmallJoker
2017-05-13
*
Limit properly the sound setting at updateSound runtime step (#5753)
Loïc Blot
2017-05-13
*
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2017-05-13
*
Android build fix
Loic Blot
2017-05-13
*
Minor pause/escape menu improvements (#5751)
red-001
2017-05-13
*
Rework escape/pause menu (#5719)
red-001
2017-05-11
*
Private nodemeta (#5702)
sfan5
2017-05-10
*
Add cancel button to password change menu. (#5720)
red-001
2017-05-09
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
read_schematic_replacements: ensure fields are strings (#5726)
Loïc Blot
2017-05-08
*
Custom step height: Fix implementation
paramat
2017-05-08
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
LINT fix since d0678948165768472fc940c03e78cba787f49ea5
Loic Blot
2017-05-07
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
*
Replace occurrence of luaL_reg in l_camera.cpp
T0ny2
2017-05-07
*
Fix myfloor(0.0)
ShadowNinja
2017-05-06
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Fix codestyle since CSM Camera API
Loic Blot
2017-05-06
*
Add configurable key bindings for hotbar scrolling, and for changing volume.
Wuzzy
2017-05-06
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
[CSM] add `on_item_use` (#5544)
red-001
2017-05-06
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
*
[CSM] Add camera API (#5609)
bigfoot547
2017-05-05
*
Clouds API: Fix yellow clouds at dawn and dusk (#5707)
Paramat
2017-05-05
*
Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2
Loic Blot
2017-05-05
*
Fix Android build (#5706)
Wayward One
2017-05-05
*
Save minetest screen width/height options when modified (#5683)
Loïc Blot
2017-05-05
*
Add option to also check the center to `find_node_near` (#5255)
red-001
2017-05-04
*
Remove CMAKE -ffast-math flag from OSX/FreeBSD
Vaughan Lapsley
2017-05-04
*
LINT fix since cloud API merge
Loic Blot
2017-05-04
*
Directional coloured fog: Fix order of SColor components
paramat
2017-05-04
*
Clouds: Fix reddish clouds. Add missing alpha update
paramat
2017-05-04
*
Add function to get server info.
red-001
2017-05-04
*
Fading soungs: Fix client crash on older servers
SmallJoker
2017-05-03
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sneak: Improve and fix various things
SmallJoker
2017-05-03
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
*
Fix visual slide issue with set_detach, fixes #5620
shivajiva101
2017-04-29
*
content_cao: fix getPlayerControl structure copy on each step (#5677)
Loïc Blot
2017-04-29
*
Client & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot
2017-04-29
*
Fix Travis/unittest broken since b662a45
SmallJoker
2017-04-29
*
Remove legacy unused define DIGGING_PARTICLES_AMOUNT
Loic Blot
2017-04-29
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