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* forgot the furnace menu files!Perttu Ahola2011-04-05
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* A more robust format for node metadataPerttu Ahola2011-04-05
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* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
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* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
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* removed reference to script directory in cmake installPerttu Ahola2011-04-04
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* now the server buildsPerttu Ahola2011-04-04
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* still a missing filePerttu Ahola2011-04-04
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* forgot some filesPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Removed lua stuffPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
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* tweaked mapgenPerttu Ahola2011-02-28
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
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* -Perttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
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* 3d noise stuffPerttu Ahola2011-02-26
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* fixed a path in build system's packaging partPerttu Ahola2011-02-23
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* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
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* removed an old commentPerttu Ahola2011-02-23
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* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-23
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
* some tidyingPerttu Ahola2011-02-21
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* video backend selectionPerttu Ahola2011-02-19
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
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* removed duplicate "bmp"Perttu Ahola2011-02-17
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
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