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* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
* Generalize selection boxesPerttu Ahola2011-11-29
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-29
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-29
* Handle undefined objects betterPerttu Ahola2011-11-29
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Make it actually buildPerttu Ahola2011-11-29
* Add LuaPerttu Ahola2011-11-29
* Better spawn position finding and checkingPerttu Ahola2011-11-13
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-07
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-07
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
* Command-line signal handling for WindowsConstantin Wenger2011-11-06
* Make water invisible next to underwater glassPerttu Ahola2011-11-05
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
* Tune occlusion culling a bit morePerttu Ahola2011-11-03
* Tune occlusion culling a bitPerttu Ahola2011-11-03
* Very simple occlusion cullingPerttu Ahola2011-11-03
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...Perttu Ahola2011-11-02
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Fix an obvious bug in utility.hPerttu Ahola2011-11-01
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
* Make it to compile on MSVC2010Perttu Ahola2011-10-21
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20