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* Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola2012-03-25
| | | | of 'mesetint'
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
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* Some serialization version stuffPerttu Ahola2012-03-25
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* Initialize utility.h return values to 0 to make lazily error-checked ↵Perttu Ahola2012-03-25
| | | | deserialization code work less chaotically
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
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* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Add a variant of hex_encodePerttu Ahola2012-03-25
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* Add removeStringEnd()Perttu Ahola2012-03-25
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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Cache textures by checksumJonathan Neuschäfer2012-03-25
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* Make event_manager.h build on MSVCPerttu Ahola2012-03-25
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* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
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* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add sound.digPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Digging and placing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* Update/fix/improve config.h and cmake_config.h.inPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Seriously WTF, LLVM/clang?Perttu Ahola2012-03-23
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* Fix filesys.cpp debug output to go into debug.txtPerttu Ahola2012-03-23
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* Remove useless clearing of the Z bufferPerttu Ahola2012-03-22
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* Add output levels --info and --trace (--verbose is now more verbose)Perttu Ahola2012-03-22
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* Move headers from socket.h to socket.cppPerttu Ahola2012-03-22
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* Fix UDPSocket's debug outputPerttu Ahola2012-03-22
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* Log at info level when a banned client connectsPerttu Ahola2012-03-22
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* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
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* Add ScopeProfilerType SPT_GRAPH_ADDPerttu Ahola2012-03-21
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* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
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* Add more graph colors, add mainloop_dtime graph, make statustext fade away ↵Perttu Ahola2012-03-21
| | | | faster
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-21
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* Profiler graphPerttu Ahola2012-03-21
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* Use atof() in mystof(), because istringstream>>float randomly causes a ↵Perttu Ahola2012-03-21
| | | | segfault on mingw
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-20
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* Fix mod pathsPerttu Ahola2012-03-20
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* Fix for MSVC and move stuff around a bit in CMakeLists.txt and ↵Perttu Ahola2012-03-20
| | | | src/CMakeLists.txt
* Move icon files to misc/Perttu Ahola2012-03-20
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
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* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
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* Move client textures to the correct placePerttu Ahola2012-03-19
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* Rework directory structurePerttu Ahola2012-03-19
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* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
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* Make Lua error output in log clearerPerttu Ahola2012-03-19
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* Unknown nodes can be dugPerttu Ahola2012-03-19
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* Attempt to fix build for MSVCPerttu Ahola2012-03-18
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