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Author
Age
*
More C++03 fixes
Loic Blot
2018-06-03
*
Dungeons: Mostly fix missing stair nodes
Paramat
2018-06-03
*
Fix i386 bit build at OpenBSD (#7259)
mazocomp
2018-06-03
*
Fix C++03 compiling due to C++11 initialization issues in backport
Loic Blot
2018-06-03
*
Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Paramat
2018-06-03
*
Fix segfault caused by wrong wgettext()
sfan5
2018-06-03
*
Fix for translating empty strings
minduser00
2018-06-03
*
upright_sprite: Fix texture position for players Fixes #6471
SmallJoker
2018-06-03
*
Huge LBM lookup performance improvement on mapblock loading (#7195)
Loïc Blot
2018-06-03
*
macOS: don't require X11 libraries during compilation (#7149)
D Tim Cummings
2018-06-03
*
Minetest ASCII art: Move from actionstream to rawstream
paramat
2018-06-03
*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-06-03
*
Fix liquid post effect colour behaviour in third person view
red-001
2018-06-03
*
CollisionMoveSimple: Collide with 'ignore' nodes
paramat
2018-06-03
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-06-03
*
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-06-03
*
Check argument types inside MetaDataRef Lua API (#7045)
sfan5
2018-06-03
*
Move `setlocale` from Lua to C++.
red-001
2018-06-03
*
"static constexpr v3s16 light_dirs[8]" fails to compile, sync it with master!...
mazocomp
2018-06-03
*
Fix C++11 feature detection for undefined _MSC_VER (#7255)
mazocomp
2018-06-03
*
Refine movement anticheat again (#7004)
sfan5
2018-06-03
*
Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-06-03
*
Fix off-by-one in log output line length (#6896)
Pedro Gimeno
2018-06-03
*
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-06-03
*
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
you
2018-06-03
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2018-06-03
*
Fix dancing text
number Zero
2018-06-03
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2018-06-03
*
Fix wrong scrolling (#6809)
Vitaliy
2018-06-03
*
Damage: Remove damage ignore timer
SmallJoker
2018-06-03
*
Ensure no item stack is being held before crafting (#4779)
Luis Cáceres
2018-06-03
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2018-06-03
*
Hint at problematic code when logging deprecated calls
sfan5
2018-06-03
*
Inventory: Restrict access from too far away
SmallJoker
2018-06-03
*
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
paramat
2018-06-03
*
Add minetest.safe_write_file() to script API
sfan5
2018-06-03
*
Fix issue Minetest crash when custom font path is not exist
Muhammad Rifqi Priyo Susanto
2018-06-03
*
Do not scale texture unless necessary.
Lars Hofhansl
2018-06-03
*
httpfetch: Enable gzip support
sfan5
2018-06-03
*
Add sha1 to lua utils. (#6563)
Rob Blanckaert
2018-06-03
*
Fix day_night_ratio_do_override not being initialised server-side
rubenwardy
2018-06-03
*
Avoid filtering low-res textures for animated meshes (incl. players) (#6562)
lhofhansl
2018-06-03
*
Don't try to craft a non-existent item
Esteban I. RM
2018-06-03
*
Thread: fix a crash on Windows due to data race condition on Thread::m_start_...
Loïc Blot
2018-06-03
*
NetworkPacket::putRawPacket: resize m_data to datasize + memcpy
Loic Blot
2018-06-03
*
Replace deprecated WINAPI GetVersionInfoEx (#6496)
adrido
2018-06-03
*
Add setting for near plane distance. (#6395)
Rob Blanckaert
2018-06-03
*
Unkown nodes: Provide position on interact (#6505)
SmallJoker
2018-06-03
*
ParticleSpawner::step cleanup and rotation fix (#6486)
SmallJoker
2018-06-03
*
CAO footstep sounds: Reduce gain to balance volume
paramat
2018-06-03
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