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* More C++03 fixesLoic Blot2018-06-03
* Dungeons: Mostly fix missing stair nodesParamat2018-06-03
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-06-03
* Fix C++03 compiling due to C++11 initialization issues in backportLoic Blot2018-06-03
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-06-03
* Fix segfault caused by wrong wgettext()sfan52018-06-03
* Fix for translating empty stringsminduser002018-06-03
* upright_sprite: Fix texture position for players Fixes #6471SmallJoker2018-06-03
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-06-03
* macOS: don't require X11 libraries during compilation (#7149)D Tim Cummings2018-06-03
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-06-03
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-06-03
* Fix liquid post effect colour behaviour in third person viewred-0012018-06-03
* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-06-03
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-06-03
* Find nodes in area (under air): Raise volume limit and document itparamat2018-06-03
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-06-03
* Move `setlocale` from Lua to C++.red-0012018-06-03
* "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with master!...mazocomp2018-06-03
* Fix C++11 feature detection for undefined _MSC_VER (#7255)mazocomp2018-06-03
* Refine movement anticheat again (#7004)sfan52018-06-03
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-06-03
* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-06-03
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-06-03
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-06-03
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2018-06-03
* Fix dancing textnumber Zero2018-06-03
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672018-06-03
* Fix wrong scrolling (#6809)Vitaliy2018-06-03
* Damage: Remove damage ignore timerSmallJoker2018-06-03
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2018-06-03
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2018-06-03
* Hint at problematic code when logging deprecated callssfan52018-06-03
* Inventory: Restrict access from too far awaySmallJoker2018-06-03
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
* Add minetest.safe_write_file() to script APIsfan52018-06-03
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2018-06-03
* Do not scale texture unless necessary.Lars Hofhansl2018-06-03
* httpfetch: Enable gzip supportsfan52018-06-03
* Add sha1 to lua utils. (#6563)Rob Blanckaert2018-06-03
* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2018-06-03
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
* Don't try to craft a non-existent itemEsteban I. RM2018-06-03
* Thread: fix a crash on Windows due to data race condition on Thread::m_start_...Loïc Blot2018-06-03
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
* Replace deprecated WINAPI GetVersionInfoEx (#6496)adrido2018-06-03
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
* Unkown nodes: Provide position on interact (#6505)SmallJoker2018-06-03
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2018-06-03
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03