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* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Fix unknown command message not providing number of cmdsapier2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-21
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Add particle animation, glowsfan52017-01-18
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Add color names from web page referenced in luaapi docsapier2017-01-15
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
* Fix build with freetype support disabledsfan52017-01-14
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
* Organize defaultsettings.cppShadowNinja2017-01-13
* Main menu tweaksShadowNinja2017-01-13
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Enable mod security by defaultShadowNinja2017-01-13
* Meshes: Make object mesh face shading consistentparamat2017-01-13
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* support older PostGreSQL versions (#4999)zeuner2017-01-09
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
* Revert "Extend minetest.is_yes()"sfan52017-01-07
* Extend minetest.is_yes()red-0012017-01-07
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-29
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-29