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*
Use proper variable types for uniform sampler layers
RealBadAngel
2016-02-14
*
Formspec: fix broken irrlicht 1.7 build
RealBadAngel
2016-02-13
*
Formspec: recreate item_image_button pressed state for its image and label
RealBadAngel
2016-02-13
*
Remove unused 'm_selection_active' field
est31
2016-02-13
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Drop luaentity_common.h which is not included anywhere
Loic Blot
2016-02-11
*
Use single box for halo mesh
RealBadAngel
2016-02-11
*
Set proper GLSL pixel shader version
RealBadAngel
2016-02-11
*
Dump shader programs on compile errors
RealBadAngel
2016-02-11
*
Add '/clearobjects quick'
Kahrl
2016-02-11
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
*
Fix inverted conditions in shader.cpp
Loic Blot
2016-02-09
*
shader.cpp: don't test twice if shader programs are present
Loic Blot
2016-02-09
*
FormSpec: Add StaticTextSpec and superimpose over item image buttons
RealBadAngel
2016-02-09
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-08
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
small drawItemStack cleanup
est31
2016-02-08
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
*
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
*
Mgvalleys: fix riverbeds below sea level
Duane Robertson
2016-02-02
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
*
Mgvalleys: use standard caves
Duane Robertson
2016-01-31
*
Fix OSX building issue caused by ad884f2
Pavel Puchkin
2016-01-29
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Clocksource: use a better clock if available.
Auke Kok
2016-01-29
*
Don't print whole json data buffer to errorstream on error
est31
2016-01-28
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Fix texture tear issue
RealBadAngel
2016-01-23
*
Fix C++11 compilability
est31
2016-01-23
*
Liquid flow: Prevent water spreading on ignore
paramat
2016-01-20
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
*
Fix Settings::remove() always returning true
Kahrl
2016-01-19
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Correct overflowing rivers in Valleys mapgen.
Duane Robertson
2016-01-18
*
Fix wield item glitch
RealBadAngel
2016-01-18
*
Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.
Duane Robertson
2016-01-16
*
Make ItemStack:set_count(0) clear the item stack
sfan5
2016-01-15
*
Make all mesh manipulators in mesh.cpp work with any vertex type
Kahrl
2016-01-15
*
Add Valleys mapgen.
Duane Robertson
2016-01-14
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-10
*
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
*
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
*
Replace instance of readsome with read in decompressZlib Make decompressZlib ...
gregorycu
2016-01-09
*
Fix redis error reporting
est31
2016-01-08
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