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* Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-08
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Remove unused shader matrices. (#4723)lhofhansl2016-11-04
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
* Add missing keyname_to_keycode function (needed on Android)sfan52016-10-28
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-25
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
* Changes to static object storage limit and error messageparamat2016-10-20
* Fix crash on attaching player to entityFoghrye42016-10-19
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
* Enable mod security by defaultShadowNinja2016-10-16
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Attached particle spawnersraymoo2016-10-13
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-12
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-11
* A little cleanup since previous commitLoic Blot2016-10-09
* Environment cleanupLoic Blot2016-10-09
* Remove unused parameter of GUIVolumeChangeRui2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-09
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08