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* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-16
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-15
* Add Valleys mapgen.Duane Robertson2016-01-14
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-09
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu2016-01-09
* Fix redis error reportingest312016-01-08
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu2016-01-04
* Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu2016-01-03
* Prevent technically unsafe access with empty vectorgregorycu2016-01-03
* filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola2016-01-01
* Fix client crashing when connecting to serverest312015-12-30
* Fix cache path with RUN_IN_PLACEShadowNinja2015-12-30
* Include custom error message in all SQLite3 exceptions.Rogier2015-12-30
* Handle SQLITE_BUSY errors gracefullyRogier2015-12-30
* Add macos/freebsd missing endian.h include and add win endianness infoqiukeren2015-12-29
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
* shutdown when requested from lua in singleplayer tooest312015-12-29
* Database backends: fix bug, and small speedupest312015-12-29
* Fix lua object:get_properties() being brokenSapier2015-12-21
* Fix missing popest312015-12-20
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-17
* Add option to give every object a nametagBlockMen2015-12-15
* Get movement setting instead of hard coded valueasl972015-12-15
* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
* Fix events on WindowsBlockMen2015-12-11
* Fix some setting documentationest312015-12-10
* Fix Event implementationShadowNinja2015-12-07
* Add seperate cache pathShadowNinja2015-12-07
* Fix threshold typeest312015-12-07
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Fix spelling of noise_thresholdJun Zhang2015-12-06
* Improve LuaJIT detectionFerdinand Thiessen2015-12-05
* Fix build if BUILD_SHARED_LIBS defaults to "ON"Ferdinand Thiessen2015-12-03
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Dungeongen: Fix rarely triggered segfaultparamat2015-12-01
* Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis checkJay Arndt2015-12-01
* Dungeongen: Also preserve river water nodesparamat2015-11-29