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* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-06-03
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* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-06-03
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* Find nodes in area (under air): Raise volume limit and document itparamat2018-06-03
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* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-06-03
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* Move `setlocale` from Lua to C++.red-0012018-06-03
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* "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with ↵mazocomp2018-06-03
| | | | master! (#7261)
* Fix C++11 feature detection for undefined _MSC_VER (#7255)mazocomp2018-06-03
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* Refine movement anticheat again (#7004)sfan52018-06-03
| | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-06-03
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* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-06-03
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* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-06-03
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* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-06-03
| | | | * Fix Wstringop-overflow warning from util/srp.cpp
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2018-06-03
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* Fix dancing textnumber Zero2018-06-03
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* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672018-06-03
| | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
* Fix wrong scrolling (#6809)Vitaliy2018-06-03
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* Damage: Remove damage ignore timerSmallJoker2018-06-03
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* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2018-06-03
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* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2018-06-03
| | | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
* Hint at problematic code when logging deprecated callssfan52018-06-03
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* Inventory: Restrict access from too far awaySmallJoker2018-06-03
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* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
| | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
* Add minetest.safe_write_file() to script APIsfan52018-06-03
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* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2018-06-03
| | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
* Do not scale texture unless necessary.Lars Hofhansl2018-06-03
| | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
* httpfetch: Enable gzip supportsfan52018-06-03
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* Add sha1 to lua utils. (#6563)Rob Blanckaert2018-06-03
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* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2018-06-03
| | | | Causes get_day_night_ratio() to return unpredictable results.
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
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* Don't try to craft a non-existent itemEsteban I. RM2018-06-03
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* Thread: fix a crash on Windows due to data race condition on ↵Loïc Blot2018-06-03
| | | | Thread::m_start_finished_mutex (#6515)
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
| | | | | | In some cases NetworkPacket was created using default constructor and m_data is not properly sized. This fixed out of bounds memory copy Also use memcpy instead of std::vector affectation to enhance packet creation
* Replace deprecated WINAPI GetVersionInfoEx (#6496)adrido2018-06-03
| | | | * Replace deprecated WINAPI GetVersionInfoEx
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
| | | | | | | * Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting.
* Unkown nodes: Provide position on interact (#6505)SmallJoker2018-06-03
| | | | * Unkown nodes: Provide position on interact
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2018-06-03
| | | | * Particles: Move spawner code to a separate fucntion
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03
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* Fix attached particle spawners far from spawn (#6479)raymoo2018-06-03
| | | | | | | * Fix attached particle spawners far from spawn When far from spawn, attached particle spawners did not spawn particles.
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2018-06-03
| | | | Leave the old move code untouched.
* Fix recent commit: std::max -> std::fmax for floats (#6469)Paramat2018-06-03
| | | | | Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3 <cmath> header was already present in commit.
* Positional sound: Limit volume when closer than 1 nodeparamat2018-06-03
| | | | | | | | | | | | | Change OpenAL distance model from AL_INVERSE_DISTANCE to AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close to the sound location, for example MTG doors, and MTG fire sounds which are combined at an average position and often located in air nodes. Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance under which gain is clamped), multiply volume by the same factor to keep sound gains the same as before, since the gain is calculated as: gain = (AL_REFERENCE_DISTANCE / distance)
* Fix blocks written by vmanip not being marked as modifiedsfan52018-06-03
| | | | | This bug can be triggered by e.g. calling minetest.place_schematic() and stopping the server immediately afterwards.
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72018-06-03
| | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2018-06-03
| | | | | Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby.
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
| | | | * ServerEnv: Clean up object lifecycle handling
* Fix empty legacy meta being persistedrubenwardy2018-06-03
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* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2018-06-03
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* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2018-06-03
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* Fix Android node selection distance (#6187)Dániel Juhász2018-06-03
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* serialize: use a temporary for SerializeException Exception must always use ↵Loïc Blot2018-06-03
| | | | temporary instead of global copied exception instances, it's not recommended and should have undefined issues