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Author
Age
*
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-17
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
*
Fix various damage related bugs (client-side)
Craig Robbins
2015-03-17
*
Minor cleanup: game.cpp
Craig Robbins
2015-03-17
*
Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
*
Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
*
If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-16
*
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
*
Android: Backport changes from stable-0.4
Loic Blot
2015-03-14
*
Disable double-click -> ESC translation for main menu
Craig Robbins
2015-03-14
*
client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
*
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
*
Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-12
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
*
Unescape tooltip texts
est31
2015-03-11
*
Mgv6: Fix uninitialised heightmap used by cavegen
paramat
2015-03-11
*
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-11
*
Silence Clang warning
ShadowNinja
2015-03-10
*
Ensure that heightmap is initialized before use
Craig Robbins
2015-03-10
*
Stop formspecs closing with double-click in empty area
Craig Robbins
2015-03-09
*
Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
*
Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
*
Make the dummy backend only look up blocks once
ShadowNinja
2015-03-08
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Optimize Profiler::avg()
gregorycu
2015-03-07
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Fix RUN_IN_PLACE broken due to invalid usage of assert
sapier
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Improve Clouds::render mathematics
Loic Blot
2015-03-07
*
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
*
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
*
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
*
collisionMoveSimple: use std::vector instead of std::list, this improve the p...
Loic Blot
2015-03-05
*
ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-05
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