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* Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...Craig Robbins2015-01-25
* Fix a crash (assert) when client set serial version < 24 in INIT command SER_...(@U-Exp)2015-01-24
* Fix uninitialized variable Server::m_next_sound_idKahrl2015-01-24
* Fix unitialised variable occassionally being usedCraig Robbins2015-01-24
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...gregorycu2015-01-23
* Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...paramat2015-01-23
* Send real port to server listShadowNinja2015-01-23
* Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat2015-01-22
* Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat2015-01-22
* Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...paramat2015-01-22
* Added ratio argument to colorize, removed the weird alpha-based ratio.TriBlade92015-01-20
* Mapgen V5: Various improvementsparamat2015-01-18
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug a...kwolekr2015-01-18
* Reorganize supported video driver query mechanismskwolekr2015-01-18
* Revert "Fix bug in debug build"kwolekr2015-01-18
* Fix bug in debug buildCraig Robbins2015-01-19
* Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl2015-01-18
* Fix particles causing unitialised data being used due to use of incorrect uni...Craig Robbins2015-01-18
* Water fixesgregorycu2015-01-18
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
* Fix NodeMetadataList loosing memory on deserialize due to invalid clear map c...sapier2015-01-17
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
* Make minor style change(unescape_string())Craig Robbins2015-01-16
* Fix missing return in Database_Dummy::deleteBlockLoic Blot2015-01-16
* Fix potential out-of-bounds array indexCraig Robbins2015-01-16
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Initialize noise ptr on creation (fixes crash if OreVein deleted before use)kwolekr2015-01-15
* Fix unescape_string removing all backslashesShadowNinja2015-01-15
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Fix use of uninitialized dataCraig Robbins2015-01-14
* Performance fixes.onkrot2015-01-13
* Add VoxelArea::hasEmptyExtentunknown2015-01-13
* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
* Fix invalid stepheight increase calculation on androidsapier2015-01-11
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
* Fix clipping rectangle of GUITable row highlightKahrl2015-01-10
* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-10
* Set default value for ENABLE_REDIS to 0sfan52015-01-10
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09