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* Add ban management routines to Lua APIMatthew I2012-08-12
| | | | | | | | Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
| | | | | | minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
* Remove trailing comma after player list in server status stringMatthew I2012-08-12
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* Allow digging of unknown nodesMatthew I2012-08-12
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Fix wrong amount of nodes being dropped from inventoryPerttu Ahola2012-08-12
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* fix node timers so on_timer gets the correct positiondarkrose2012-08-12
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* Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola2012-08-12
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* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-28
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* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
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* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-27
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* Tweak rollback and liquidsPerttu Ahola2012-07-27
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* Tweak rollback stuffPerttu Ahola2012-07-27
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* Increase automatic suspect guess timeframePerttu Ahola2012-07-27
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* ABM and liquid overload skipPerttu Ahola2012-07-27
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* Fix server build (a missing header)Perttu Ahola2012-07-27
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* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
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* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
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* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Working group-shapeless and multigroup recipesPerttu Ahola2012-07-26
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* Restore focus to formspec menu when pressing a buttonPerttu Ahola2012-07-25
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* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
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* Improve formspec positioningPerttu Ahola2012-07-25
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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
| | | | It'd take years to figure out what caused the accident.
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
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* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
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* Improve build configuration optionsPerttu Ahola2012-07-23
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* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
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* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
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* Implement node timersdarkrose2012-07-23
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* Fix terrible grammar in comment!Perttu Ahola2012-07-22
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* Fix compressZlib()Perttu Ahola2012-07-22
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* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
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* Tweak test.c overally a bitPerttu Ahola2012-07-22
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Implement formspecdarkrose2012-07-22
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21
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* Fix wctomb useAndreas Zwinkau2012-07-21
| | | | | | | wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless." I assume the intentation was to get the size of the target buffer. Use MB_CUR_MAX for this.
* Remove mbtowc warningsAndreas Zwinkau2012-07-21
| | | | | | | | | As mbtowc(_, _, 1) reads at most one char, everything other than a return value of 1 is an error. Since the input strings are static, an assert protects against future changes. Likewise, wctomb should currently never encounter a character, which actually needs a multibyte representation.
* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
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* Fix signed overflow in getPointedThingBad-Command2012-07-21
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* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
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