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Author
Age
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Use system wide LuaJIT if aviable.
RealBadAngel
2013-04-08
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fix memory leak on sound shutdown
sapier
2013-04-07
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fix memory leak in loadMedia
sapier
2013-04-07
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addon extended resource accounting
sapier
2013-04-07
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fix inventory image texture leak
sapier
2013-04-07
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fix memory leaks introduced by invalid gettext usage
sapier
2013-04-07
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replace Server smart pointer with conventional one to gain control over dtor ↵
sapier
2013-04-07
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call order
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fix memory leak on shader shutdown
sapier
2013-04-07
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fix memory leak in itemdef
sapier
2013-04-07
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cleanup useless code
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fix huge texture leak in tiledef
sapier
2013-04-07
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fix minor glitches too
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fix 3d model mesh leak
sapier
2013-04-07
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fix mesh leak in camera class
sapier
2013-04-07
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Add param2 field for ores, some minor fixes and misc. code cleanup
kwolekr
2013-04-07
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Fix black tree leaves, reduce above-ground cave shadows
kwolekr
2013-04-07
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Fix crash on creating map with invalid mg_name
kwolekr
2013-04-07
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Revert "Fix to be able to build from dir different than source dir"
kwolekr
2013-04-07
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This commit broke RUN_IN_PLACE
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Add Mapgen V7, reorganize biomes
kwolekr
2013-04-07
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Adjusting water removing above unloaded blocks
proller
2013-04-07
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Don't re-write entire map_meta.txt if a setting is missing
kwolekr
2013-04-06
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Fix to be able to build from dir different than source dir
Diego Martínez
2013-04-06
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Don't flow finite liquid into an unloaded chunk
proller
2013-04-06
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fix memory leak
sapier
2013-04-06
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Add Dijkstra A* and A* without prefetching pathfind algorithms
sapier
2013-04-06
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unkn own block -> unkn own node
khonkhortisan
2013-04-05
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Dont allow fast move in water or ladder when aux1_descend is true
MirceaKitsune
2013-04-05
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Fix nick completion
PilzAdam
2013-04-05
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Allow modifying movement speed, jump height and gravity per-player via the ↵
MirceaKitsune
2013-04-05
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Lua API.
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Check if the address field is empty when hitting enter on the multiplayer tab
ShadowNinja
2013-04-03
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Limit speed in collisionMoveResult for avoiding hangs
Esteban I. Ruiz Moreno
2013-04-03
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Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
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Add Ore generation flags, implement ore absolute height
kwolekr
2013-03-31
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Increase value range of Ore::clust_scarcity
kwolekr
2013-03-31
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Add a small optimization to the menu splash and remove a old comment
ShadowNinja
2013-03-30
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Don't load menu textures every frame
khonkhortisan
2013-03-30
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Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
kwolekr
2013-03-30
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Optimize CNodeDefManager::getIds
kwolekr
2013-03-30
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Make the textbox for serverlist title wider
PilzAdam
2013-03-30
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GUI: Make singleplayer default tab, store selected serverlist, show title of ↵
PilzAdam
2013-03-30
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serverlist
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Fix build on Linux with some glibcs
kwolekr
2013-03-29
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Masterserver: report gameid, uptime, cosmetic fixes on server web page
proller
2013-03-30
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Add varying levels of precision to TimeTaker
kwolekr
2013-03-29
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Add different place sound for nodes
PilzAdam
2013-03-29
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New damage system, add damageGroups to ToolCapabilities, bump protocol version
PilzAdam
2013-03-29
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Update Credits tab
kwolekr
2013-03-29
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Fix last singlenode modification
kwolekr
2013-03-29
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Don't replace existing nodes in singlenode mapgen
kwolekr
2013-03-29
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Prevent infinite loop with invalid Inventory format
kwolekr
2013-03-27
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Closed add object <-> object collision handling
sapier
2013-03-28
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Vary ore sheet y position by noise
kwolekr
2013-03-24
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Ensure ore can fit in OreSheet::generate()
kwolekr
2013-03-24
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