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* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
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* fix memory leak on sound shutdownsapier2013-04-07
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* fix memory leak in loadMediasapier2013-04-07
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* addon extended resource accountingsapier2013-04-07
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* fix inventory image texture leaksapier2013-04-07
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* fix memory leak on shader shutdownsapier2013-04-07
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* fix memory leak in itemdefsapier2013-04-07
| | | | cleanup useless code
* fix huge texture leak in tiledefsapier2013-04-07
| | | | fix minor glitches too
* fix 3d model mesh leaksapier2013-04-07
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* fix mesh leak in camera classsapier2013-04-07
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* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
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* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
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* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
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* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
| | | | This commit broke RUN_IN_PLACE
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Adjusting water removing above unloaded blocksproller2013-04-07
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* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
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* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
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* Don't flow finite liquid into an unloaded chunkproller2013-04-06
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* fix memory leaksapier2013-04-06
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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
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* Fix nick completionPilzAdam2013-04-05
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
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* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
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* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
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* Increase value range of Ore::clust_scarcitykwolekr2013-03-31
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* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
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* Don't load menu textures every framekhonkhortisan2013-03-30
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* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
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* Optimize CNodeDefManager::getIdskwolekr2013-03-30
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* Make the textbox for serverlist title widerPilzAdam2013-03-30
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* GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam2013-03-30
| | | | serverlist
* Fix build on Linux with some glibcskwolekr2013-03-29
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* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
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* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Add different place sound for nodesPilzAdam2013-03-29
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Update Credits tabkwolekr2013-03-29
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* Fix last singlenode modificationkwolekr2013-03-29
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* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-29
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* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
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* Closed add object <-> object collision handlingsapier2013-03-28
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* Vary ore sheet y position by noisekwolekr2013-03-24
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* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
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