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Author
Age
...
*
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Save previously generated blocks on Mapgen blitback
kwolekr
2014-09-01
*
Fix only one texture being updated on window resize breaking sidebyside and t...
sapier
2014-08-29
*
Fix interlaced 3d mode second image being flipped on compiling against irrlic...
sapier
2014-08-29
*
Allow use all 6 faces for special tiles.
RealBadAngel
2014-08-25
*
Add lua exception handling test code
sapier
2014-08-23
*
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
*
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
*
Add video driver selection to settings menu (based uppon idea from webdesigne...
sapier
2014-08-23
*
Fix chat messages capturing mouse interactions for menu/formspecs
sapier
2014-08-23
*
Use pause_fps_max also on multiplayer
SmallJoker
2014-08-22
*
Add ^[mask texture modifier
sfan5
2014-08-22
*
Reduce time of red screen when damaged
SmallJoker
2014-08-22
*
ban.cpp refactoring
Selat
2014-08-22
*
Fix to to too two times
sapier
2014-08-22
*
Add player name length checks
sapier
2014-08-22
*
Fix "ghost" blocks if block update is "on wire" while player digs nodes
sapier
2014-08-22
*
Improve timeout calculation
sapier
2014-08-22
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Mod profiling support
sapier
2014-08-19
*
Make scrollbar scale according to DPI and scaling factor
sapier
2014-08-16
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Revert "Fix inventory items blinking on item preloading"
sapier
2014-08-16
*
Fix inventory items blinking on item preloading
sapier
2014-08-16
*
Remove temporary file at safeWriteToFile()
selat
2014-08-16
*
Add sqlite3 backend hack for android
sapier
2014-08-16
*
Fix the *CDP display
SmallJoker
2014-08-15
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
*
Move #includes from version.h to version.cpp
Kahrl
2014-08-10
*
Disable preload_item_visuals by default
ShadowNinja
2014-08-05
*
Fix issue 1527
Craig Robbins
2014-07-29
*
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...
sfan5
2014-07-29
*
Rework texture generating code, add texture grouping via ( ... )
sfan5
2014-07-29
*
Don't include cmake_config_githash.h into files that don't need it
sfan5
2014-07-25
*
Dont display interior of glasslike_framed node when its not defined.
RealBadAngel
2014-07-24
*
Allow full circle rotation with 2degs step for plantlike drawtype.
RealBadAngel
2014-07-24
*
Add rotation for plantlike drawtype.
RealBadAngel
2014-07-22
*
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
RealBadAngel
2014-07-20
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
*
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
RealBadAngel
2014-07-17
*
Fix texture hack in fences.
RealBadAngel
2014-07-17
*
Fix error handling on inconsistent client ready message
sapier
2014-07-16
*
Make tooltip_show_delay=0 work
Zefram
2014-07-16
*
Permit non-integer sizes for item_image[]
Zefram
2014-07-16
*
Fix flipped textures for drawtype "glasslike"
sapier
2014-07-16
*
Add srollbar formspec element
sapier
2014-07-16
*
Move MapBlock (de)serializing code out of Database class
sfan5
2014-07-12
*
Remove indev mapgen
proller
2014-07-12
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