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...
*
Added installing build-essential to build instructions and modified the main....
Perttu Ahola
2011-04-11
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
*
Fixed error reported by cppcheck:
Perttu Ahola
2011-04-11
*
fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11
*
hopefully fixed a bit more
Perttu Ahola
2011-04-11
*
improved old map support
Perttu Ahola
2011-04-11
*
added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
*
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
*
better support for old maps
Perttu Ahola
2011-04-10
*
missing include for server build
Perttu Ahola
2011-04-10
*
added missing file
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
fixed a bit
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
set GUIInventoryMenu to be scaled according to the height of the window (not ...
Perttu Ahola
2011-04-09
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
*
cleaning notes and stuff
Perttu Ahola
2011-04-06
*
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
*
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
*
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
*
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
forgot the furnace menu files!
Perttu Ahola
2011-04-05
*
A more robust format for node metadata
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
*
Modified windows build parameters a bit to make it build
Perttu Ahola
2011-04-04
*
removed reference to script directory in cmake install
Perttu Ahola
2011-04-04
*
Chests work now!
Perttu Ahola
2011-04-04
*
initial chest metadata
Perttu Ahola
2011-04-04
*
now the server builds
Perttu Ahola
2011-04-04
*
still a missing file
Perttu Ahola
2011-04-04
*
forgot some files
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
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