| Commit message (Expand) | Author | Age |
* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 |
* | fix static data not beeing stored correctly on deactivation | sapier | 2013-05-06 |
* | Add header.png and footer.png support for games, and support texture packs vi... | Perttu Ahola | 2013-05-04 |
* | Fix favorite Server List on Windows | Sfan5 | 2013-05-04 |
* | Fix documentation for HUD commands in protocol | PilzAdam | 2013-05-04 |
* | Optional dependencies and properly handle mod name conflicts again | Kahrl | 2013-05-03 |
* | Don't predict placement of nodes if they would replace a non buildable_to node | ShadowNinja | 2013-05-03 |
* | Predict wallmounted param2 during node placement prediction. | Kahrl | 2013-05-03 |
* | Server: force block send of pointed_pos_under after predicted node place | Kahrl | 2013-05-03 |
* | Use DIR_DELIM instead of / in file paths | PilzAdam | 2013-05-02 |
* | Show game name instead of game ID of selected game | PilzAdam | 2013-05-02 |
* | Switch menu to game selected in world creation dialog | Perttu Ahola | 2013-05-02 |
* | Pre-select current game in world creation dialog | Perttu Ahola | 2013-05-02 |
* | Filter worlds by selected game | Perttu Ahola | 2013-05-02 |
* | Get menu background image from selected game | Perttu Ahola | 2013-05-02 |
* | Move sfan5 to core devs | PilzAdam | 2013-05-01 |
* | Fix itemdef drop on NULL texture | kwolekr | 2013-04-28 |
* | Enhance caves for mgv7, add ravines | kwolekr | 2013-04-27 |
* | Minor hud.cpp cleanup | kwolekr | 2013-04-25 |
* | Ability to change the crosshair using textures | Esteban I. Ruiz Moreno | 2013-04-25 |
* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
* | Tune finite liquids, indev huge caves | proller | 2013-04-25 |
* | Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) | Zeg9 | 2013-04-25 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | kahrl is back | PilzAdam | 2013-04-25 |
* | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola | 2013-04-25 |
* | Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly | sapier | 2013-04-24 |
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
* | Fixes possible crash when using hud_change with "align" or "offset" | Diego Martínez | 2013-04-23 |
* | Fix to: addUpdateMeshTaskWithEdge | RealBadAngel | 2013-04-23 |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
* | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola | 2013-04-23 |
* | Grow dirt_with_snow instead of dirt_with_grass if snow is above it | PilzAdam | 2013-04-23 |
* | Add minetest.get_player_ip() | ShadowNinja | 2013-04-23 |
* | Add option to not prepend "Server -!- " to messages sent with minetest.chat_s... | ShadowNinja | 2013-04-23 |
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
* | mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou... | kwolekr | 2013-04-21 |
* | Fix findSpawnPos() | kwolekr | 2013-04-21 |
* | Fix hud_change stat argument retrieval | kwolekr | 2013-04-21 |
* | Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg... | kwolekr | 2013-04-21 |
* | Add direction parameter to statbars in HUD API | kwolekr | 2013-04-20 |
* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
* | Lua HUD | Jonathon Anderson | 2013-04-18 |
* | Fix double free, null texture drop | kwolekr | 2013-04-12 |
* | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune | 2013-04-11 |
* | Bugfixes to get_craft_recipe and get_all_craft_recipes. | RealBadAngel | 2013-04-10 |
* | fix bug in scriptapi line_of_sight | sapier | 2013-04-10 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |