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* Improve build configuration optionsPerttu Ahola2012-07-23
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Implement node timersdarkrose2012-07-23
* Fix terrible grammar in comment!Perttu Ahola2012-07-22
* Fix compressZlib()Perttu Ahola2012-07-22
* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
* Tweak test.c overally a bitPerttu Ahola2012-07-22
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Implement formspecdarkrose2012-07-22
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21
* Fix wctomb useAndreas Zwinkau2012-07-21
* Remove mbtowc warningsAndreas Zwinkau2012-07-21
* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-21
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
* Fix signed overflow in getPointedThingBad-Command2012-07-21
* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
* Check for table type when reading groups from Luadarkrose2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
* Hopefully fix includes on mingwPerttu Ahola2012-06-17
* Increment protocol versionPerttu Ahola2012-06-17
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-16
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
* Clean up constants.h a bitPerttu Ahola2012-06-16
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
* Node placement client-side predictionPerttu Ahola2012-06-10
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
* Add disallow_empty_password settingPerttu Ahola2012-06-07
* Allow groups in crafting recipesPerttu Ahola2012-06-06
* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06