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Commit message (
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Author
Age
*
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
*
Fix possible NULL dereference in MobV2CAO::step
Perttu Ahola
2011-10-18
*
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
*
set backface culling off again for torches, ladders, rails and signs
Perttu Ahola
2011-10-18
*
...Make the the server buildable again after the last commit
Perttu Ahola
2011-10-18
*
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
*
Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18
*
Fix client profiler print interval
Perttu Ahola
2011-10-18
*
Better handling of SendFailedException in Connection
Perttu Ahola
2011-10-18
*
Fix object duplication bug
Perttu Ahola
2011-10-18
*
Make active_block_range default to 2
Perttu Ahola
2011-10-18
*
Fix possible NULL pointer access in MobV2CAO
Perttu Ahola
2011-10-18
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
Made a scheme to get rid of the objects in the worst object flooded blocks
Perttu Ahola
2011-10-17
*
Modify default active block range
Perttu Ahola
2011-10-17
*
F2 toggles profiler display in client
Perttu Ahola
2011-10-17
*
Attempt to fix objects getting multiplicated by objects getting deactivated i...
Perttu Ahola
2011-10-17
*
Add a log message to SEnv and make it load objects if there are < 51 of them,...
Perttu Ahola
2011-10-17
*
Catch SendFailedException when replying back in Connection::Receive()
Perttu Ahola
2011-10-17
*
Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
*
Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
*
Workaround for blocks having a huge amount of active objects; add log message...
Perttu Ahola
2011-10-17
*
Remove very floody log message of MobV2SAO
Perttu Ahola
2011-10-17
*
Improve active object handling log output
celeron55
2011-10-17
*
Fix partly double printed debug.txt
celeron55
2011-10-17
*
Fix punching of oerkkis
Perttu Ahola
2011-10-17
*
Fix chest not working after walked away and came back
Perttu Ahola
2011-10-17
*
Improve inventory debug output
Perttu Ahola
2011-10-17
*
Fix items showing up as sticks when placed in world
Perttu Ahola
2011-10-17
*
Fix to-transparend conversion of backgrounds of sprite image files that don't...
Perttu Ahola
2011-10-16
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
*
Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
*
When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-16
*
Make dungeon masters not shoot the walls with no reason
Perttu Ahola
2011-10-16
*
When player times out, log the action as a timeout rather than regular quitting
Perttu Ahola
2011-10-16
*
Check NULL pointer properly in some new code trying to log new stuff
Perttu Ahola
2011-10-16
*
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-16
*
Switch more stuff to use the logging thing and fix segfault on player leave f...
Perttu Ahola
2011-10-16
*
Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Initially add small and tight logging facility
Perttu Ahola
2011-10-16
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
*
Replace M_PI with PI
Perttu Ahola
2011-10-16
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
*
Resource file handling for exe icon for MinGW
Perttu Ahola
2011-10-15
*
Make view bobbing amount configurable
Perttu Ahola
2011-10-15
*
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
*
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...
Perttu Ahola
2011-10-15
*
Handle death and respawn better
Perttu Ahola
2011-10-15
*
Improve mobv2
Perttu Ahola
2011-10-15
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