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Commit message (
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Author
Age
*
initial chest metadata
Perttu Ahola
2011-04-04
*
now the server builds
Perttu Ahola
2011-04-04
*
still a missing file
Perttu Ahola
2011-04-04
*
forgot some files
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
commit before some radical changes
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen tweaking
Perttu Ahola
2011-03-01
*
tweaked mapgen
Perttu Ahola
2011-02-28
*
fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
*
tweaked mapgen
Perttu Ahola
2011-02-28
*
added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
*
-
Perttu Ahola
2011-02-28
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
fixed 3d noise and made 2d noise faster
Perttu Ahola
2011-02-27
*
3d noise stuff
Perttu Ahola
2011-02-26
*
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
*
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
*
fixed a path in build system's packaging part
Perttu Ahola
2011-02-23
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
removed an old comment
Perttu Ahola
2011-02-23
*
Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-23
*
some tidying
Perttu Ahola
2011-02-21
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
video backend selection
Perttu Ahola
2011-02-19
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Set ambient light in inventory cube generation
Perttu Ahola
2011-02-18
*
removed duplicate "bmp"
Perttu Ahola
2011-02-17
*
Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
*
Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...
Perttu Ahola
2011-02-16
*
fixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16
*
small fixes: crack texture, server build on windows, configuration file examp...
Perttu Ahola
2011-02-16
*
fixed slight error in server build
Perttu Ahola
2011-02-15
*
might work good on cmake+msvc now
Perttu Ahola
2011-02-15
*
still a little fix!
Perttu Ahola
2011-02-15
*
Fix for windows
Perttu Ahola
2011-02-15
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
mud gets now grass onto it when placed into sunlight. also removed three old ...
Perttu Ahola
2011-02-15
*
smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
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