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* Handle the newly added TOCLIENT_ACCESS_DENIED and ↵Loic Blot2015-03-13
| | | | | | | TOCLIENT_DELETE_PARTICLESPAWNER * Rename the handlers from _Legacy to regular, because here we can use same handlers * Fix some packet names and pseudo handlers
* Rename some packet and handlers to <packet>_Legacy name for compat layer ↵Loic Blot2015-03-13
| | | | between new network changes and old network clients
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
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* handleCommand_Breath mustn't update breath is player is dead. A dead player ↵Loic Blot2015-03-12
| | | | | | doesn't breath. Add Player::isDead function to check player is dead
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-12
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* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
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* Unescape tooltip textsest312015-03-11
| | | | | | Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua.
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
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* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
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* Silence Clang warningShadowNinja2015-03-10
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* Ensure that heightmap is initialized before useCraig Robbins2015-03-10
| | | | Without this, cavegen will use values in the heightmap before they are initialized.
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-09
| | | | | | Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
* Fix memleak pointed by issue #2439.Loic Blot2015-03-08
| | | | Also change bzero to memset. bzero doesn't work on windows
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
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* Make the dummy backend only look up blocks onceShadowNinja2015-03-08
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* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat2015-03-08
| | | | -MAP_GENERATION_LIMIT if surface not found
* Optimize Profiler::avg()gregorycu2015-03-07
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* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
| | | | This caused confusing error messages like "argument #4 to set_node is not a string."
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
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* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-07
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* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Improve Clouds::render mathematicsLoic Blot2015-03-07
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* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
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* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
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* Don't start a server for map migrationShadowNinja2015-03-06
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* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
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* Biome API: Enable decorations placed on waterparamat2015-03-06
| | | | Add schematic decoration force placement flag
* Improve group-based connection between raillike nodesBlockMen2015-03-05
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* l_get_modnames: Compare using std::sort instead of a custom function which ↵Loic Blot2015-03-05
| | | | does same work
* collisionMoveSimple: use std::vector instead of std::list, this improve the ↵Loic Blot2015-03-05
| | | | performances
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-05
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* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
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* Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵Loic Blot2015-03-05
| | | | of std::list
* Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot2015-03-05
| | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Server.cpp Use std::list instead of std::vector for playSound, ↵Loic Blot2015-03-05
| | | | fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵Loic Blot2015-03-05
| | | | std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
* Fix some rendering glitchesBlockMen2015-03-05
| | | | | - Fixes particle draworder - Fixes nodehighlighting
* Performance improvement: Use std::list instead of std::vector for ↵Loic Blot2015-03-05
| | | | | | request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
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* Fix memory leak in MapgenV6Craig Robbins2015-03-05
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* Cavegen, mgv5: Cleanup codeparamat2015-03-04
| | | | | Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
* Use std::vector instead of std::list in StaticObjectList and ↵Loic Blot2015-03-04
| | | | MutexedMap::getValues()
* ABMHandler and player_collisions use sequential read/write. Switch from ↵Loic Blot2015-03-04
| | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵Loic Blot2015-03-04
| | | | for better perfs
* We always know playerSAO when calling SendInventory. Using it instead of ↵Loic Blot2015-03-04
| | | | searching it via peer_id
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | * This permit to cleanup the player checking loop
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
| | | | | * setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
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