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Author
Age
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Change the nodenames for dirt -> grass and sapling -> tree abms to match the ...
PilzAdam
2013-01-02
*
Replace constant red hurt screen with fade out red
PilzAdam
2013-01-02
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Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...
Perttu Ahola
2013-01-02
*
Add InvRef:get_location()
Perttu Ahola
2013-01-02
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
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Bugfixes to item_image formspec method
RealBadAngel
2013-01-02
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Fixed compile issues on windows
dannydark
2012-12-30
*
L-System treegen
RealBadAngel
2012-12-30
*
Use aux1 to move fast when flying
PilzAdam
2012-12-27
*
Add selectionbox_color, crosshair_color, and crosshair_alpha options
Esteban I. Ruiz Moreno
2012-12-27
*
Fix 'longjmp causes uninitialized stack frame' in cURL
PilzAdam
2012-12-26
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Initialize all member variables of LuaEntitySAO
Perttu Ahola
2012-12-23
*
Fix keycodes (#325)
Ilya Zhuravlev
2012-12-23
*
Fixed u64 ambiguous symbol error
DannyDark
2012-12-20
*
Tweak CMake files for cURL
sfan5
2012-12-18
*
Fix falling damage when not flying
PilzAdam
2012-12-17
*
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...
Ilya Zhuravlev
2012-12-17
*
Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
Ilya Zhuravlev
2012-12-17
*
Added ability to fetch media from remote server (using cURL library)
Ilya Zhuravlev
2012-12-16
*
Dont sneak while flying
PilzAdam
2012-12-11
*
Only fly through walls in noclip mode wich requires the noclip privilege
PilzAdam
2012-12-11
*
Update GUI texts
Perttu Ahola
2012-12-06
*
draw gui later. this fixes the hotbar disappearing while rendering to texture.
Jürgen Doser
2012-12-06
*
fix screen flickering black when rendering to texture
Jürgen Doser
2012-12-06
*
Set proper field background colors in Irrlicht 1.8
Perttu Ahola
2012-12-06
*
Raise default maximum render distance to 240
Perttu Ahola
2012-12-06
*
Fix automagic render distance tuner
Perttu Ahola
2012-12-06
*
Add #include guards to base64.h
Matthew I
2012-12-03
*
Try to add a bit of topside brightness when not using shaders
Perttu Ahola
2012-12-02
*
Default to preload_item_visuals=true
Perttu Ahola
2012-12-02
*
Don't send player position from client to server if the player hasn't moved
MirceaKitsune
2012-12-02
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Const-correct util/serialize.h
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola
2012-12-02
*
Fix tile MaterialType to make sense and make lava surface be shader'd lower l...
Perttu Ahola
2012-12-02
*
Add enable_shaders to minetest.conf.example
Perttu Ahola
2012-12-02
*
Add checkboxes for shaders and on-demand item visual generation
obneq
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
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ShaderSource and silly example shaders
Kahrl
2012-12-02
*
Add setting preload_item_visuals
Perttu Ahola
2012-12-02
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On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Modify some client log message levels
Perttu Ahola
2012-12-02
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New elements in formspec, item_image and item_image_button.
RealBadAngel
2012-12-01
*
Merge support for anaglyph stereo
PilzAdam
2012-12-01
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*
Default anaglyph to 0.1
MirceaKitsune
2012-11-13
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*
Anaglyph stereo support, created by xyz
MirceaKitsune
2012-11-13
*
|
Add the ability for client to check if image exists
Perttu Ahola
2012-11-30
*
|
Make dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-30
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