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*
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-09
*
Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-08
*
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
*
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
*
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
*
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-07
*
MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-06
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
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Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
*
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
*
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
*
Changes to static object storage limit and error message
paramat
2016-10-20
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
*
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
*
Enable mod security by default
ShadowNinja
2016-10-16
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Attached particle spawners
raymoo
2016-10-13
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
*
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-11
*
A little cleanup since previous commit
Loic Blot
2016-10-09
*
Environment cleanup
Loic Blot
2016-10-09
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
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