aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-23
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
* some tidyingPerttu Ahola2011-02-21
|
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* video backend selectionPerttu Ahola2011-02-19
|
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
|
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
|
* removed duplicate "bmp"Perttu Ahola2011-02-17
|
* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
|
* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-16
| | | | example, adding config file example to install
* fixed slight error in server buildPerttu Ahola2011-02-15
|
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
|
* still a little fix!Perttu Ahola2011-02-15
|
* Fix for windowsPerttu Ahola2011-02-15
|
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
|
* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-15
| | | | files
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
|
* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola2011-02-14
|
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
|
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
|
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
|
* sneaking bug fixingPerttu Ahola2011-02-14
|
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
|
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
|
* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-14
| | | | the player
* fixed bug in sneakingPerttu Ahola2011-02-14
|
* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
|
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
|
* tuned fog distance a bitPerttu Ahola2011-02-13
|
* mapgen parameter tweakingPerttu Ahola2011-02-13
|
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
|
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
|
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
|
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
|
* tiny fixPerttu Ahola2011-02-11
|
* pauseMenu text changePerttu Ahola2011-02-11
|
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
|
* more stuff...Perttu Ahola2011-02-11
|
* now it works nicelyPerttu Ahola2011-02-11
|
* fully working i guessPerttu Ahola2011-02-11
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
|
* some texture stuffPerttu Ahola2011-02-10
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
|
* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
|