Commit message (Collapse) | Author | Age | |
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* | Move `setlocale` from Lua to C++. | red-001 | 2018-06-03 |
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* | "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with ↵ | mazocomp | 2018-06-03 |
| | | | | master! (#7261) | ||
* | Fix C++11 feature detection for undefined _MSC_VER (#7255) | mazocomp | 2018-06-03 |
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* | Refine movement anticheat again (#7004) | sfan5 | 2018-06-03 |
| | | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero | ||
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-06-03 |
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* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-06-03 |
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* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-06-03 |
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* | Fix Wstringop-overflow warning from util/srp.cpp (#6855) | you | 2018-06-03 |
| | | | | * Fix Wstringop-overflow warning from util/srp.cpp | ||
* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2018-06-03 |
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* | Fix dancing text | number Zero | 2018-06-03 |
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* | Fix undefined behaviour on getting pointer to data in empty vector | nOOb3167 | 2018-06-03 |
| | | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC | ||
* | Fix wrong scrolling (#6809) | Vitaliy | 2018-06-03 |
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* | Damage: Remove damage ignore timer | SmallJoker | 2018-06-03 |
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* | Ensure no item stack is being held before crafting (#4779) | Luis Cáceres | 2018-06-03 |
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* | Shut down mapgen threads before other shutdown tasks (#6689) | raymoo | 2018-06-03 |
| | | | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called. | ||
* | Hint at problematic code when logging deprecated calls | sfan5 | 2018-06-03 |
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* | Inventory: Restrict access from too far away | SmallJoker | 2018-06-03 |
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* | Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes | paramat | 2018-06-03 |
| | | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'. | ||
* | Add minetest.safe_write_file() to script API | sfan5 | 2018-06-03 |
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* | Fix issue Minetest crash when custom font path is not exist | Muhammad Rifqi Priyo Susanto | 2018-06-03 |
| | | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash. | ||
* | Do not scale texture unless necessary. | Lars Hofhansl | 2018-06-03 |
| | | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled) | ||
* | httpfetch: Enable gzip support | sfan5 | 2018-06-03 |
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* | Add sha1 to lua utils. (#6563) | Rob Blanckaert | 2018-06-03 |
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* | Fix day_night_ratio_do_override not being initialised server-side | rubenwardy | 2018-06-03 |
| | | | | Causes get_day_night_ratio() to return unpredictable results. | ||
* | Avoid filtering low-res textures for animated meshes (incl. players) (#6562) | lhofhansl | 2018-06-03 |
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* | Don't try to craft a non-existent item | Esteban I. RM | 2018-06-03 |
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* | Thread: fix a crash on Windows due to data race condition on ↵ | Loïc Blot | 2018-06-03 |
| | | | | Thread::m_start_finished_mutex (#6515) | ||
* | NetworkPacket::putRawPacket: resize m_data to datasize + memcpy | Loic Blot | 2018-06-03 |
| | | | | | | In some cases NetworkPacket was created using default constructor and m_data is not properly sized. This fixed out of bounds memory copy Also use memcpy instead of std::vector affectation to enhance packet creation | ||
* | Replace deprecated WINAPI GetVersionInfoEx (#6496) | adrido | 2018-06-03 |
| | | | | * Replace deprecated WINAPI GetVersionInfoEx | ||
* | Add setting for near plane distance. (#6395) | Rob Blanckaert | 2018-06-03 |
| | | | | | | | * Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting. | ||
* | Unkown nodes: Provide position on interact (#6505) | SmallJoker | 2018-06-03 |
| | | | | * Unkown nodes: Provide position on interact | ||
* | ParticleSpawner::step cleanup and rotation fix (#6486) | SmallJoker | 2018-06-03 |
| | | | | * Particles: Move spawner code to a separate fucntion | ||
* | CAO footstep sounds: Reduce gain to balance volume | paramat | 2018-06-03 |
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* | Fix attached particle spawners far from spawn (#6479) | raymoo | 2018-06-03 |
| | | | | | | | * Fix attached particle spawners far from spawn When far from spawn, attached particle spawners did not spawn particles. | ||
* | Localplayer: Fix disable_jump effect and getStandingNodePos() | SmallJoker | 2018-06-03 |
| | | | | Leave the old move code untouched. | ||
* | Fix recent commit: std::max -> std::fmax for floats (#6469) | Paramat | 2018-06-03 |
| | | | | | Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3 <cmath> header was already present in commit. | ||
* | Positional sound: Limit volume when closer than 1 node | paramat | 2018-06-03 |
| | | | | | | | | | | | | | Change OpenAL distance model from AL_INVERSE_DISTANCE to AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close to the sound location, for example MTG doors, and MTG fire sounds which are combined at an average position and often located in air nodes. Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance under which gain is clamped), multiply volume by the same factor to keep sound gains the same as before, since the gain is calculated as: gain = (AL_REFERENCE_DISTANCE / distance) | ||
* | Fix blocks written by vmanip not being marked as modified | sfan5 | 2018-06-03 |
| | | | | | This bug can be triggered by e.g. calling minetest.place_schematic() and stopping the server immediately afterwards. | ||
* | Set placer to nil instead of a non-functional one in item_OnPlace (#6449) | DTA7 | 2018-06-03 |
| | | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place. | ||
* | Leveled nodebox: Change levels from 1/63rds to 1/64ths | paramat | 2018-06-03 |
| | | | | | Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby. | ||
* | ServerEnv: Clean up object lifecycle handling (#6414) | sfan5 | 2018-06-03 |
| | | | | * ServerEnv: Clean up object lifecycle handling | ||
* | Fix empty legacy meta being persisted | rubenwardy | 2018-06-03 |
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* | Statbars: fix incorrect half-images in non-standard orientations (fixes #6198) | Nathanaël Courant | 2018-06-03 |
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* | Android stepheight: Only increase if 'touching ground' (#6313) | Paramat | 2018-06-03 |
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* | Fix Android node selection distance (#6187) | Dániel Juhász | 2018-06-03 |
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* | serialize: use a temporary for SerializeException Exception must always use ↵ | Loïc Blot | 2018-06-03 |
| | | | | temporary instead of global copied exception instances, it's not recommended and should have undefined issues | ||
* | Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b | Loic Blot | 2018-06-03 |
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* | ClientInterface: add a function to verify (correctly) if user limit was ↵ | Loïc Blot | 2018-06-03 |
| | | | | | | | | | | | | | | reached (#6258) * ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded) | ||
* | Trigger on_rightclick regardless on the formspec meta field | SmallJoker | 2018-06-03 |
| | | | | Document behaviour for older clients. | ||
* | Full viewing range key message clarified | Fixer | 2018-06-03 |
| | | | | To make it sound less confusing to players |