| Commit message (Expand) | Author | Age |
... | |
* | Fix serverlist | sapier | 2013-07-09 |
* | Dont play digging sound if not digging | PilzAdam | 2013-07-09 |
* | Revert "Fix serverlist not beeing escaped correctly" | kwolekr | 2013-07-08 |
* | Fix serverlist not beeing escaped correctly | sapier | 2013-07-08 |
* | fix crash on play/start with empty world list | sapier | 2013-07-08 |
* | Fix wallmounted rotations along Y axis for 90 and 270 degree cases | kwolekr | 2013-07-08 |
* | Decoration: Handle facedir and wallmounted param2types with schematic rotation | kwolekr | 2013-07-08 |
* | Settings: everything != 0 equals true; remove .asm shaders | PilzAdam | 2013-07-08 |
* | Fix many formspec menu bugs | sapier | 2013-07-07 |
* | Fix parseColor, change remaining colorkeys to new format, fix Contributor list | Sfan5 | 2013-07-07 |
* | When server sends late media, log to errorstream instead of crashing. | Kahrl | 2013-07-07 |
* | include mathconstants.h in numerics.cpp | Vincent Heuken | 2013-07-07 |
* | BiomeDefManager: Fully initialize default biome | kwolekr | 2013-07-06 |
* | Mapgen V7: Fix out-of-bounds array access | kwolekr | 2013-07-06 |
* | LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects | kwolekr | 2013-07-06 |
* | Decoration: Remove usage of multi-character constants | kwolekr | 2013-07-06 |
* | Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor | Sfan5 | 2013-07-06 |
* | Mapgen V7: Huge rewrite, also tweaks to cavegen et al. | kwolekr | 2013-07-06 |
* | Fix possible NULL dereference in createExtrudedMesh | Kahrl | 2013-07-06 |
* | Don't rebuild the dummy shader (less SourceShaderCache warning spam) | Kahrl | 2013-07-05 |
* | Improve finite liquid distribution, fix small bug | proller | 2013-07-05 |
* | Throw exception instead of assert on nested reliable packets | Kahrl | 2013-07-04 |
* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
* | Whoever called a function parameter m_device is fired without notice. | Kahrl | 2013-07-03 |
* | Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new wo... | kwolekr | 2013-07-03 |
* | Change debug optimization level back to -O1 | kwolekr | 2013-07-02 |
* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
* | Fix possible 0 pointer access | sapier | 2013-07-02 |
* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
* | Cavegen: Prevent caves from occuring above ground level, and superfluous mixi... | kwolekr | 2013-07-01 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Fix i18n of some strings. | arsdragonfly | 2013-07-02 |
* | Decoration: Add schematic rotation support | kwolekr | 2013-07-01 |
* | Disable collision fix, its broke unit tests | proller | 2013-07-01 |
* | Fix sand, gravel falling stuck | proller | 2013-06-30 |
* | LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ... | kwolekr | 2013-06-29 |
* | Optimize liquid queue on generate map for liquid_finite | proller | 2013-06-30 |
* | Make generated water a shade darker to match up with older versions | kwolekr | 2013-06-28 |
* | Dont write player files all the time | PilzAdam | 2013-06-28 |
* | Apply various fixes to several things | kwolekr | 2013-06-27 |
* | LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b... | kwolekr | 2013-06-27 |
* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
* | Add Lua PerlinNoiseMap:get#dMap_flat API | kwolekr | 2013-06-27 |
* | Add minetest.get_mapgen_object to API | kwolekr | 2013-06-27 |
* | Fix issue of VManip occasionally not blitting back blocks, and pitch black li... | kwolekr | 2013-06-27 |
* | Add LuaVoxelManip | kwolekr | 2013-06-27 |
* | Fix ipv6 on windows | proller | 2013-06-24 |
* | Cavegen: fix division by 0 with abnormal max tunnel diameter sizes | kwolekr | 2013-06-23 |
* | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller | 2013-06-23 |
* | New math mapgen with fractal based worlds | proller | 2013-06-23 |