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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
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* fix to the previous commitPerttu Ahola2011-04-23
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* tuned error reporting a bitPerttu Ahola2011-04-23
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* port to be not set to 0 from configurationPerttu Ahola2011-04-23
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* cleaning up main.cpp a bitPerttu Ahola2011-04-23
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* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
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* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* item drop multiplication fixPerttu Ahola2011-04-19
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* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-15
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* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-12
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* fixingPerttu Ahola2011-04-12
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
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* updated example map generator python scriptPerttu Ahola2011-04-11
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* support for format 0 and 1 mapsPerttu Ahola2011-04-11
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* Added installing build-essential to build instructions and modified the ↵Perttu Ahola2011-04-11
| | | | main.cpp notes a bit
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* Fixed error reported by cppcheck:Perttu Ahola2011-04-11
| | | | [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
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* hopefully fixed a bit morePerttu Ahola2011-04-11
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* improved old map supportPerttu Ahola2011-04-11
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* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
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* fixed the object update interval thingyPerttu Ahola2011-04-10
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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
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* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* better support for old mapsPerttu Ahola2011-04-10
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* missing include for server buildPerttu Ahola2011-04-10
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* added missing filePerttu Ahola2011-04-10
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* fixed a bitPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-09
| | | | width)
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
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* cleaning notes and stuffPerttu Ahola2011-04-06
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* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-06
| | | | it. Otherwise set the modified blocks unsent.
* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-06
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes