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Author
Age
*
updated menu a bit, and some other small fixes
Perttu Ahola
2011-04-24
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cleaned the smooth lighting code a bit
Perttu Ahola
2011-04-24
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disable tiling of textures only if smooth lighting is used
Perttu Ahola
2011-04-24
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Added a setting for disabling smooth lighting. Updated changelog.
Perttu Ahola
2011-04-24
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Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵
Perttu Ahola
2011-04-24
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lighting"
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Made the main menu a bit more unique looking
Perttu Ahola
2011-04-24
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fix to the previous commit
Perttu Ahola
2011-04-23
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tuned error reporting a bit
Perttu Ahola
2011-04-23
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port to be not set to 0 from configuration
Perttu Ahola
2011-04-23
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Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
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cleaning up main.cpp a bit
Perttu Ahola
2011-04-23
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fixed flowing water lighting when it is below a solid block
Perttu Ahola
2011-04-23
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Updated to-do list and added the give_initial_stuff setting for testing
Perttu Ahola
2011-04-22
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Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
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set client to not show hp if server doesn't support it
Perttu Ahola
2011-04-21
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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item drop multiplication fix
Perttu Ahola
2011-04-19
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Menu will now ignore an invalid port or the port 0.
Perttu Ahola
2011-04-15
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fixed port setting not being loaded from configuration file for client
Perttu Ahola
2011-04-12
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fixing
Perttu Ahola
2011-04-12
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Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
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updated example map generator python script
Perttu Ahola
2011-04-11
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support for format 0 and 1 maps
Perttu Ahola
2011-04-11
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Added installing build-essential to build instructions and modified the ↵
Perttu Ahola
2011-04-11
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main.cpp notes a bit
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fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
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Fixed error reported by cppcheck:
Perttu Ahola
2011-04-11
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[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
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fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11
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hopefully fixed a bit more
Perttu Ahola
2011-04-11
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improved old map support
Perttu Ahola
2011-04-11
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added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11
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fixed the object update interval thingy
Perttu Ahola
2011-04-10
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changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
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Made environment to not consider disconnected players when dealing with ↵
Perttu Ahola
2011-04-10
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ActiveObjects
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better support for old maps
Perttu Ahola
2011-04-10
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missing include for server build
Perttu Ahola
2011-04-10
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added missing file
Perttu Ahola
2011-04-10
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Map generation is now properly threaded and doesn't block block placement ↵
Perttu Ahola
2011-04-10
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and other stuff.
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a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
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new-style rats are now generated in the map
Perttu Ahola
2011-04-10
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fixed a bit
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
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new object system
Perttu Ahola
2011-04-10
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set GUIInventoryMenu to be scaled according to the height of the window (not ↵
Perttu Ahola
2011-04-09
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width)
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
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cleaning notes and stuff
Perttu Ahola
2011-04-06
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Server: Only send node removal/addition to client if client's player is near ↵
Perttu Ahola
2011-04-06
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it. Otherwise set the modified blocks unsent.
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Made mesh update on node removal asynchronous on client, to reduce frametime ↵
Perttu Ahola
2011-04-06
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spikes
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Made mesh update on node addition asynchronous on client, to reduce ↵
Perttu Ahola
2011-04-06
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frametime spikes
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