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* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
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* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-18
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
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* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
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* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-18
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
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* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
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* Fix client profiler print intervalPerttu Ahola2011-10-18
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* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
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* Fix object duplication bugPerttu Ahola2011-10-18
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* Make active_block_range default to 2Perttu Ahola2011-10-18
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* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-18
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* Add /clearobjectsPerttu Ahola2011-10-18
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* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-17
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* Modify default active block rangePerttu Ahola2011-10-17
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* F2 toggles profiler display in clientPerttu Ahola2011-10-17
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* Attempt to fix objects getting multiplicated by objects getting deactivated ↵Perttu Ahola2011-10-17
| | | | in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
* Add a log message to SEnv and make it load objects if there are < 51 of ↵Perttu Ahola2011-10-17
| | | | them, to load blocks that were limited to 50
* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-17
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* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
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* Add some rendering statistics to profilerPerttu Ahola2011-10-17
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* Workaround for blocks having a huge amount of active objects; add log ↵Perttu Ahola2011-10-17
| | | | messages related to active objects for investigation
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-17
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* Improve active object handling log outputceleron552011-10-17
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* Fix partly double printed debug.txtceleron552011-10-17
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* Fix punching of oerkkisPerttu Ahola2011-10-17
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* Fix chest not working after walked away and came backPerttu Ahola2011-10-17
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* Improve inventory debug outputPerttu Ahola2011-10-17
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* Fix items showing up as sticks when placed in worldPerttu Ahola2011-10-17
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* Fix to-transparend conversion of backgrounds of sprite image files that ↵Perttu Ahola2011-10-16
| | | | don't have an alpha channel
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
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* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
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* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
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* Make dungeon masters not shoot the walls with no reasonPerttu Ahola2011-10-16
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* When player times out, log the action as a timeout rather than regular quittingPerttu Ahola2011-10-16
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* Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola2011-10-16
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-16
| | | | from server as introduced in a previous switch-to-logging commit
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Initially add small and tight logging facilityPerttu Ahola2011-10-16
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* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola2011-10-16
| | | | setting
* Replace M_PI with PIPerttu Ahola2011-10-16
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* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
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* Make view bobbing amount configurablePerttu Ahola2011-10-15
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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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