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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
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* Improve texture atlas generationPerttu Ahola2012-04-07
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* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q662012-04-07
| | | | experimental atm, causes visible spaces between blocks.
* Tune mapgenPerttu Ahola2012-04-07
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* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
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* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
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* Fix fabs() brainfartPerttu Ahola2012-04-07
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* Tune desert beachesPerttu Ahola2012-04-07
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* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-07
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* Add deserts to map generatorPerttu Ahola2012-04-07
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* Tune mapgen a bitPerttu Ahola2012-04-07
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* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
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* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
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* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
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* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
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* Add #include <unistd.h> to filesys.cppPerttu Ahola2012-04-06
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* Attempt to fix sound left-right channelsPerttu Ahola2012-04-06
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* Fix crash when inputting only / in chatPerttu Ahola2012-04-05
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* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
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* Fix visual='cube' sizePerttu Ahola2012-04-04
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* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* Remove debug outputPerttu Ahola2012-04-04
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* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
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* Fix buildbotPerttu Ahola2012-04-03
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
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* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
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* Tune cave generationPerttu Ahola2012-04-02
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* Improve caves morePerttu Ahola2012-04-02
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* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-31
| | | | This fixes LUA_USE_DLOPEN having no effect.
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
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* Improved teleport commandPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
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* Fix object visuals flashing brightly or disappearing when switching them at ↵Perttu Ahola2012-03-30
| | | | night
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-30
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* ObjectPropertiesPerttu Ahola2012-03-30
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* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
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