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* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-17
* Sneak: Add option for old move codeparamat2017-04-17
* Remove an unused variable in Android BuildLoic Blot2017-04-17
* Plug two minor Leaks (#5603)Auke Kok2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-15
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-14
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
* Only use palette if param_type2 is correctDániel Juhász2017-04-13
* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
* Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-12
* Fix fips_cipher_abort warning and other duplicate macrosLoic Blot2017-04-12
* Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny22017-04-11
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
* Clang-format fix for AndroidLoïc Blot2017-04-10
* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-10
* Hard-coded undersampling.number Zero2017-04-09
* LocalPlayer api luaVincent Glize2017-04-08
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Fix signed/unsigned conversion warningrubenwardy2017-04-07
* Cavegen: Fix non-constant array initializer error for MSVCSmallJoker2017-04-07
* Settings: Update documentation (#5534)SmallJoker2017-04-07
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-07
* Windows: Skip cmd for release builds (#5416)adrido2017-04-07
* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-06
* Fix spacingEkdohibs2017-04-06
* Fix problems when overriding the hand:Ekdohibs2017-04-06
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
* Fix multiple death messages (#5305)presstabstart2017-04-06
* Show media download progress in percent on progress screen (#5498)orwell962017-04-07
* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-06
* [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-06
* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-06
* Move LINT process in dedicated shell & fixLoic Blot2017-04-06
* [CSM] Add support for positional audio. (#5516)red-0012017-04-06
* Memleak fix: LocalPlayer object was not deletedLoïc Blot2017-04-05
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-05
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-04
* Client handlers: Remove useless stringstream usage in two handlers (#5510)Loïc Blot2017-04-04
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_bloated.h"
#include "exceptions.h" // for SerializationError
#include "debug.h" // for assert
#include "ieee_float.h"

#include "config.h"
#if HAVE_ENDIAN_H
	#ifdef _WIN32
		#define __BYTE_ORDER 0
		#define __LITTLE_ENDIAN 0
		#define __BIG_ENDIAN 1
	#elif defined(__MACH__) && defined(__APPLE__)
		#include <machine/endian.h>
	#elif defined(__FreeBSD__) || defined(__DragonFly__)
		#include <sys/endian.h>
	#else
		#include <endian.h>
	#endif
#endif
#include <cstring> // for memcpy
#include <iostream>
#include <string>
#include <vector>

#define FIXEDPOINT_FACTOR 1000.0f

// 0x7FFFFFFF / 1000.0f is not serializable.
// The limited float precision at this magnitude may cause the result to round
// to a greater value than can be represented by a 32 bit integer when increased
// by a factor of FIXEDPOINT_FACTOR.  As a result, [F1000_MIN..F1000_MAX] does
// not represent the full range, but rather the largest safe range, of values on
// all supported architectures.  Note: This definition makes assumptions on
// platform float-to-int conversion behavior.
#define F1000_MIN ((float)(s32)((float)(-0x7FFFFFFF - 1) / FIXEDPOINT_FACTOR))
#define F1000_MAX ((float)(s32)((float)(0x7FFFFFFF) / FIXEDPOINT_FACTOR))

#define STRING_MAX_LEN 0xFFFF
#define WIDE_STRING_MAX_LEN 0xFFFF
// 64 MB ought to be enough for anybody - Billy G.
#define LONG_STRING_MAX_LEN (64 * 1024 * 1024)


extern FloatType g_serialize_f32_type;

#if HAVE_ENDIAN_H
// use machine native byte swapping routines
// Note: memcpy below is optimized out by modern compilers

inline u16 readU16(const u8 *data)
{
	u16 val;
	memcpy(&val, data, 2);
	return be16toh(val);
}

inline u32 readU32(const u8 *data)
{
	u32 val;
	memcpy(&val, data, 4);
	return be32toh(val);
}

inline u64 readU64(const u8 *data)
{
	u64 val;
	memcpy(&val, data, 8);
	return be64toh(val);
}

inline void writeU16(u8 *data, u16 i)
{
	u16 val = htobe16(i);
	memcpy(data, &val, 2);
}

inline void writeU32(u8 *data, u32 i)
{
	u32 val = htobe32(i);
	memcpy(data, &val, 4);
}

inline void writeU64(u8 *data, u64 i)
{
	u64 val = htobe64(i);
	memcpy(data, &val, 8);
}

#else
// generic byte-swapping implementation

inline u16 readU16(const u8 *data)
{
	return
		((u16)data[0] << 8) | ((u16)data[1] << 0);
}

inline u32 readU32(const u8 *data)
{
	return
		((u32)data[0] << 24) | ((u32)data[1] << 16) |
		((u32)data[2] <<  8) | ((u32)data[3] <<  0);
}

inline u64 readU64(const u8 *data)
{
	return
		((u64)data[0] << 56) | ((u64)data[1] << 48) |
		((u64)data[2] << 40) | ((u64)data[3] << 32) |
		((u64)data[4] << 24) | ((u64)data[5] << 16) |
		((u64)data[6] <<  8) | ((u64)data[7] << 0);
}

inline void writeU16(u8 *data, u16 i)
{
	data[0] = (i >> 8) & 0xFF;
	data[1] = (i >> 0) & 0xFF;
}

inline void writeU32(u8 *data, u32 i)
{
	data[0] = (i >> 24) & 0xFF;
	data[1] = (i >> 16) & 0xFF;
	data[2] = (i >>  8) & 0xFF;
	data[3] = (i >>  0) & 0xFF;
}

inline void writeU64(u8 *data, u64 i)
{
	data[0] = (i >> 56) & 0xFF;
	data[1] = (i >> 48) & 0xFF;
	data[2] = (i >> 40) & 0xFF;
	data[3] = (i >> 32) & 0xFF;
	data[4] = (i >> 24) & 0xFF;
	data[5] = (i >> 16) & 0xFF;
	data[6] = (i >>  8) & 0xFF;
	data[7] = (i >>  0) & 0xFF;
}

#endif // HAVE_ENDIAN_H

//////////////// read routines ////////////////

inline u8 readU8(const u8 *data)
{
	return ((u8)data[0] << 0);
}

inline s8 readS8(const u8 *data)
{
	return (s8)readU8(data);
}

inline s16 readS16(const u8 *data)
{
	return (s16)readU16(data);
}

inline s32 readS32(const u8 *data)
{
	return (s32)readU32(data);
}

inline s64 readS64(const u8 *data)
{
	return (s64)readU64(data);
}

inline f32 readF1000(const u8 *data)
{
	return (f32)readS32(data) / FIXEDPOINT_FACTOR;
}

inline f32 readF32(const u8 *data)
{
	u32 u = readU32(data);

	switch (g_serialize_f32_type) {
	case FLOATTYPE_SYSTEM: {
			f32 f;
			memcpy(&f, &u, 4);
			return f;
		}
	case FLOATTYPE_SLOW:
		return u32Tof32Slow(u);
	case FLOATTYPE_UNKNOWN: // First initialization
		g_serialize_f32_type = getFloatSerializationType();
		return readF32(data);
	}
	throw SerializationError("readF32: Unreachable code");
}

inline video::SColor readARGB8(const u8 *data)
{
	video::SColor p(readU32(data));
	return p;
}

inline v2s16 readV2S16(const u8 *data)
{
	v2s16 p;
	p.X = readS16(&data[0]);
	p.Y = readS16(&data[2]);
	return p;
}

inline v3s16 readV3S16(const u8 *data)
{
	v3s16 p;
	p.X = readS16(&data[0]);
	p.Y = readS16(&data[2]);
	p.Z = readS16(&data[4]);
	return p;
}

inline v2s32 readV2S32(const u8 *data)
{
	v2s32 p;
	p.X = readS32(&data[0]);
	p.Y = readS32(&data[4]);
	return p;
}

inline v3s32 readV3S32(const u8 *data)
{
	v3s32 p;
	p.X = readS32(&data[0]);
	p.Y = readS32(&data[4]);
	p.Z = readS32(&data[8]);
	return p;
}

inline v3f readV3F1000(const u8 *data)
{
	v3f p;
	p.X = readF1000(&data[0]);
	p.Y = readF1000(&data[4]);
	p.Z = readF1000(&data[8]);
	return p;
}

inline v2f readV2F32(const u8 *data)
{
	v2f p;
	p.X = readF32(&data[0]);
	p.Y = readF32(&data[4]);
	return p;
}

inline v3f readV3F32(const u8 *data)
{
	v3f p;
	p.X = readF32(&data[0]);
	p.Y = readF32(&data[4]);
	p.Z = readF32(&data[8]);
	return p;
}

/////////////// write routines ////////////////

inline void writeU8(u8 *data, u8 i)
{
	data[0] = (i >> 0) & 0xFF;
}

inline void writeS8(u8 *data, s8 i)
{
	writeU8(data, (u8)i);
}

inline void writeS16(u8 *data, s16 i)
{
	writeU16(data, (u16)i);
}

inline void writeS32(u8 *data, s32 i)
{
	writeU32(data, (u32)i);
}

inline void writeS64(u8 *data, s64 i)
{
	writeU64(data, (u64)i);
}

inline void writeF1000(u8 *data, f32 i)
{
	assert(i >= F1000_MIN && i <= F1000_MAX);
	writeS32(data, i * FIXEDPOINT_FACTOR);
}

inline void writeF32(u8 *data, f32 i)
{
	switch (g_serialize_f32_type) {
	case FLOATTYPE_SYSTEM: {
			u32 u;
			memcpy(&u, &i, 4);
			return writeU32(data, u);
		}
	case FLOATTYPE_SLOW:
		return writeU32(data, f32Tou32Slow(i));
	case FLOATTYPE_UNKNOWN: // First initialization
		g_serialize_f32_type = getFloatSerializationType();
		return writeF32(data, i);
	}
	throw SerializationError("writeF32: Unreachable code");
}

inline void writeARGB8(u8 *data, video::SColor p)
{
	writeU32(data, p.color);
}

inline void writeV2S16(u8 *data, v2s16 p)
{
	writeS16(&data[0], p.X);
	writeS16(&data[2], p.Y);
}

inline void writeV3S16(u8 *data, v3s16 p)
{
	writeS16(&data[0], p.X);
	writeS16(&data[2], p.Y);
	writeS16(&data[4], p.Z);
}

inline void writeV2S32(u8 *data, v2s32 p)
{
	writeS32(&data[0], p.X);
	writeS32(&data[4], p.Y);
}

inline void writeV3S32(u8 *data, v3s32 p)
{
	writeS32(&data[0], p.X);
	writeS32(&data[4], p.Y);
	writeS32(&data[8], p.Z);
}

inline void writeV3F1000(u8 *data, v3f p)
{
	writeF1000(&data[0], p.X);
	writeF1000(&data[4], p.Y);
	writeF1000(&data[8], p.Z);
}

inline void writeV2F32(u8 *data, v2f p)
{
	writeF32(&data[0], p.X);
	writeF32(&data[4], p.Y);
}

inline void writeV3F32(u8 *data, v3f p)
{
	writeF32(&data[0], p.X);
	writeF32(&data[4], p.Y);
	writeF32(&data[8], p.Z);
}

////
//// Iostream wrapper for data read/write
////

#define MAKE_STREAM_READ_FXN(T, N, S)    \
	inline T read ## N(std::istream &is) \
	{                                    \
		char buf[S] = {0};               \
		is.read(buf, sizeof(buf));       \
		return read ## N((u8 *)buf);     \
	}

#define MAKE_STREAM_WRITE_FXN(T, N, S)              \
	inline void write ## N(std::ostream &os, T val) \
	{                                               \
		char buf[S];                                \
		write ## N((u8 *)buf, val);                 \
		os.write(buf, sizeof(buf));                 \
	}

MAKE_STREAM_READ_FXN(u8,    U8,       1);
MAKE_STREAM_READ_FXN(u16,   U16,      2);
MAKE_STREAM_READ_FXN(u32,   U32,      4);
MAKE_STREAM_READ_FXN(u64,   U64,      8);
MAKE_STREAM_READ_FXN(s8,    S8,       1);
MAKE_STREAM_READ_FXN(s16,   S16,      2);
MAKE_STREAM_READ_FXN(s32,   S32,      4);
MAKE_STREAM_READ_FXN(s64,   S64,      8);
MAKE_STREAM_READ_FXN(f32,   F1000,    4);
MAKE_STREAM_READ_FXN(f32,   F32,      4);
MAKE_STREAM_READ_FXN(v2s16, V2S16,    4);
MAKE_STREAM_READ_FXN(v3s16, V3S16,    6);
MAKE_STREAM_READ_FXN(v2s32, V2S32,    8);
MAKE_STREAM_READ_FXN(v3s32, V3S32,   12);
MAKE_STREAM_READ_FXN(v3f,   V3F1000, 12);
MAKE_STREAM_READ_FXN(v2f,   V2F32,    8);
MAKE_STREAM_READ_FXN(v3f,   V3F32,   12);
MAKE_STREAM_READ_FXN(video::SColor, ARGB8, 4);

MAKE_STREAM_WRITE_FXN(u8,    U8,       1);
MAKE_STREAM_WRITE_FXN(u16,   U16,      2);
MAKE_STREAM_WRITE_FXN(u32,   U32,      4);
MAKE_STREAM_WRITE_FXN(u64,   U64,      8);
MAKE_STREAM_WRITE_FXN(s8,    S8,       1);
MAKE_STREAM_WRITE_FXN(s16,   S16,      2);
MAKE_STREAM_WRITE_FXN(s32,   S32,      4);
MAKE_STREAM_WRITE_FXN(s64,   S64,      8);
MAKE_STREAM_WRITE_FXN(f32,   F1000,    4);
MAKE_STREAM_WRITE_FXN(f32,   F32,      4);
MAKE_STREAM_WRITE_FXN(v2s16, V2S16,    4);
MAKE_STREAM_WRITE_FXN(v3s16, V3S16,    6);
MAKE_STREAM_WRITE_FXN(v2s32, V2S32,    8);
MAKE_STREAM_WRITE_FXN(v3s32, V3S32,   12);
MAKE_STREAM_WRITE_FXN(v3f,   V3F1000, 12);
MAKE_STREAM_WRITE_FXN(v2f,   V2F32,    8);
MAKE_STREAM_WRITE_FXN(v3f,   V3F32,   12);
MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4);

////
//// More serialization stuff
////

inline float clampToF1000(float v)
{
	return core::clamp(v, F1000_MIN, F1000_MAX);
}

inline v3f clampToF1000(v3f v)
{
	return {clampToF1000(v.X), clampToF1000(v.Y), clampToF1000(v.Z)};
}

// Creates a string with the length as the first two bytes
std::string serializeString16(const std::string &plain);

// Reads a string with the length as the first two bytes
std::string deSerializeString16(std::istream &is);

// Creates a string with the length as the first four bytes
std::string serializeString32(const std::string &plain);

// Reads a string with the length as the first four bytes
std::string deSerializeString32(std::istream &is);

// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain);

// Reads a string encoded in JSON format
std::string deSerializeJsonString(std::istream &is);

// If the string contains spaces, quotes or control characters, encodes as JSON.
// Else returns the string unmodified.
std::string serializeJsonStringIfNeeded(const std::string &s);

// Parses a string serialized by serializeJsonStringIfNeeded.
std::string deSerializeJsonStringIfNeeded(std::istream &is);