| Commit message (Expand) | Author | Age |
... | |
* | Process ABMs in a spherical volume instead of cubic | Lars Hofhansl | 2016-12-24 |
* | Make minetest abort on lua panic | Rogier | 2016-12-24 |
* | Don't ship with broken languages (#4940) | est31 | 2016-12-21 |
* | Disable mod security by default (closes #4944) | sfan5 | 2016-12-21 |
* | Fix warning reported by clang (possible bug in Settings lua api) | sfan5 | 2016-12-21 |
* | Limit drawing rect of selected item to viewport size (fixes #4341) | sfan5 | 2016-12-20 |
* | Security: Fix resolving of some relative paths | ShadowNinja | 2016-12-20 |
* | Fix RemoveRelatvePathComponents | ShadowNinja | 2016-12-20 |
* | Mod security: Allow read-only access to all mod paths | ShadowNinja | 2016-12-20 |
* | Fix occlusion culling, again (#4930) | lhofhansl | 2016-12-19 |
* | Fix occlusing counting (#4922) | lhofhansl | 2016-12-18 |
* | Fix unnecessary block loading (#4847) | Dániel Juhász | 2016-12-18 |
* | Mapgen: Make mgv7 the default in UI | Auke Kok | 2016-12-16 |
* | Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys | paramat | 2016-12-14 |
* | Update minetest.conf.example and settings_translation_file.cpp | est31 | 2016-12-14 |
* | Mgv7: Change default cave width to 0.09 | sfan5 | 2016-12-13 |
* | Fix segfault on startup error on Android | rubenwardy | 2016-12-12 |
* | Fix camera jumping on Android when panning past 0/360 mark | rubenwardy | 2016-12-12 |
* | View range: Set maximum to 4000 nodes | Rogier | 2016-12-12 |
* | Mapgen: Make mgv7 the default mapgen | paramat | 2016-12-12 |
* | Fix computation of viewing range (in blocks) sent to server (#4882) | Rogier-5 | 2016-12-11 |
* | Simple decorations: Fix range check for deco->deco_param2 | Auke Kok | 2016-12-08 |
* | Simple deco: Allow setting param2 value on placement | Auke Kok | 2016-12-07 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 |
* | Liquids: Update flow on block load | MillersMan | 2016-12-07 |
* | Liquids: Preserve flow state if 'ignore' is a neighbour | MillersMan | 2016-12-07 |
* | Map::isValidPosition: Return false instead of throwing exception | MillersMan | 2016-12-07 |
* | Optimize block sent: Fix rendering issue | Lars Hofhansl | 2016-12-03 |
* | Biomes: Increase heat and humidity noise spread to 1000 | paramat | 2016-12-03 |
* | Mgv7 floatlands: Various improvements | paramat | 2016-12-01 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Allow restricting detached inventories to one player | sfan5 | 2016-11-28 |
* | Limit light_source in the engine (#4814) | juhdanad | 2016-11-28 |
* | Fix filepath > RemoveRelativePathComponent unittest | sfan5 | 2016-11-27 |
* | Wieldhand: Allow overriding the hand | TeTpaAka | 2016-11-26 |
* | Fix fs::RemoveRelativePathComponents for paths with a leading dot component | ShadowNinja | 2016-11-24 |
* | Fix secure io.lines | ShadowNinja | 2016-11-24 |
* | Fix secure io.open without mode | ShadowNinja | 2016-11-24 |
* | Make supplying empty formspec strings close the formspec (#4737) | orwell96 | 2016-11-23 |
* | No functional changes. Credit gcu | Zeno- | 2016-11-23 |
* | Fix superflous shader setting updates (#4800) | ShadowNinja | 2016-11-23 |
* | Particles: Make attached particle spawners respect the parent's yaw | orwell96 | 2016-11-18 |
* | Mgv7: Add optional floatlands, disabled by default | paramat | 2016-11-15 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Fix crash when attached object no longer exists | Rogier | 2016-11-13 |
* | Add control information to player interacts (#4685) | raymoo | 2016-11-12 |
* | Halo: Highlight selected face | RealBadAngel | 2016-11-12 |
* | Fixed tooltips not resizing with \n (#4766) | lisacvuk | 2016-11-11 |
* | Fix incorrect distance computation for visible blocks (#4765) | Rogier-5 | 2016-11-11 |